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3d:modeling [2025/05/01 16:40] – [Method] mh | 3d:modeling [2025/06/02 21:23] (current) – external edit 127.0.0.1 | ||
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**Inset faces** and **extrude** them and scale them down along the normal to get quick good looking volumes. | **Inset faces** and **extrude** them and scale them down along the normal to get quick good looking volumes. | ||
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+ | Loop cuts **'' | ||
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+ | Beams are useful elements on buildings to join parts together and hide overlaps. | ||
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=== Tips === | === Tips === | ||
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- | Beams are useful elements on buildings to join parts together and hide overlaps. | ||
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- | Loop cuts **'' | ||
Proportional editing **'' | Proportional editing **'' | ||
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Trees and landscapes can be sculpted with a finer mesh and then decimated using a modifier to bring them back down to Low Poly. | Trees and landscapes can be sculpted with a finer mesh and then decimated using a modifier to bring them back down to Low Poly. | ||
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+ | To scale down a shape that goes in multiple directions (like a twisted beam), switch to **Edit Mode** and use **'' | ||
==== Useful Techniques ==== | ==== Useful Techniques ==== | ||
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| ::: | **'' | | ::: | **'' | ||
| ::: | Repeat up to full height of tree and scale down as you go. | | | ::: | Repeat up to full height of tree and scale down as you go. | | ||
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+ | ===== Low Poly Crystals ===== | ||
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+ | | {{3d: | ||
+ | | ::: | Bevel corners and merge vertices and add randomness. | | ||
+ | | ::: | Duplicate twice to create 3 different shards. | | ||
+ | | ::: | Create a cluster of shards by duplicating the lot and arranging them. | | ||
+ | | ::: | Join all objects together with union modifier (bool tool add-on to do on multiple shapes). | | ||
+ | | ::: | //If problem when joining either select another active object or just move/rotate slightly the active object that failed.// | | ||
+ | | ::: | At this point you might have a few massive N-gons to repair. | | ||
+ | | ::: | Edit mode > Select all vertices > Bisect tool to cut base (Clear inner + Fill ticked). | | ||
+ | | ::: | Rectify topology. | | ||
+ | | ::: | Add crystal material : transmission 1, roughness down. Add a base color. | | ||
+ | | ::: | Add a point light inside the Crystal. | | ||
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