3d:start

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3d:start [2023/08/29 14:39] – [Low Poly Workflow] mh3d:start [2023/08/31 09:56] – [Low Poly Workflow] mh
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 Eevee vs Cycles : Cycles is a Ray based renderer while Eevvee is a screen based renderer. Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results. Eevee vs Cycles : Cycles is a Ray based renderer while Eevvee is a screen based renderer. Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results.
 Surfaces that are emissive will have a much better render in Cycles than in Eevee. Surfaces that are emissive will have a much better render in Cycles than in Eevee.
 +
 +When beveling you can press ''CTRL + B'' and then ''V'' to bevel a vertex and create a triangle face where the vertex was. Direct shortcut is ''CTRL + SHIFT + V''. When beveling vertices, use ''J'' to join opposite vertices that were created to re-triangulate the faces and correct the geometry.
 ===== Texturing ===== ===== Texturing =====
  
  • 3d/start.txt
  • Last modified: 2024/04/17 09:55
  • by mh