Differences
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3d:start [2023/08/29 14:39] – [Low Poly Workflow] mh | 3d:start [2023/08/30 17:56] – [Low Poly Workflow] mh | ||
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Eevee vs Cycles : Cycles is a Ray based renderer while Eevvee is a screen based renderer. Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results. | Eevee vs Cycles : Cycles is a Ray based renderer while Eevvee is a screen based renderer. Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results. | ||
Surfaces that are emissive will have a much better render in Cycles than in Eevee. | Surfaces that are emissive will have a much better render in Cycles than in Eevee. | ||
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+ | When beveling you can press '' | ||
===== Texturing ===== | ===== Texturing ===== | ||