3d:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revisionBoth sides next revision
3d:start [2023/08/28 10:10] – [Low Poly Workflow] mh3d:start [2023/08/29 14:39] – [Low Poly Workflow] mh
Line 62: Line 62:
  
 Texture slots enable you to give different textures to different parts of a mesh. To do so, select the parts of the mesh and select another slot material and click assign. Texture slots enable you to give different textures to different parts of a mesh. To do so, select the parts of the mesh and select another slot material and click assign.
 +
 +Eevee vs Cycles : Cycles is a Ray based renderer while Eevvee is a screen based renderer. Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results.
 +Surfaces that are emissive will have a much better render in Cycles than in Eevee.
 ===== Texturing ===== ===== Texturing =====
  
  • 3d/start.txt
  • Last modified: 2024/04/17 09:55
  • by mh