3d:start

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3d:start [2023/08/25 16:59] – [Low Poly Workflow] mh3d:start [2023/08/31 09:56] – [Low Poly Workflow] mh
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 Poke faces is useful for creating a collection of triangles on a big N-gone like circle shape. Poke faces is useful for creating a collection of triangles on a big N-gone like circle shape.
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 +Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry 
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 +Texture slots enable you to give different textures to different parts of a mesh. To do so, select the parts of the mesh and select another slot material and click assign.
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 +Eevee vs Cycles : Cycles is a Ray based renderer while Eevvee is a screen based renderer. Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results.
 +Surfaces that are emissive will have a much better render in Cycles than in Eevee.
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 +When beveling you can press ''CTRL + B'' and then ''V'' to bevel a vertex and create a triangle face where the vertex was. Direct shortcut is ''CTRL + SHIFT + V''. When beveling vertices, use ''J'' to join opposite vertices that were created to re-triangulate the faces and correct the geometry.
 ===== Texturing ===== ===== Texturing =====
  
  • 3d/start.txt
  • Last modified: 2024/04/17 09:55
  • by mh