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3d:start [2023/08/25 16:59] – [Low Poly Workflow] mh | 3d:start [2023/08/31 09:56] – [Low Poly Workflow] mh | ||
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Poke faces is useful for creating a collection of triangles on a big N-gone like circle shape. | Poke faces is useful for creating a collection of triangles on a big N-gone like circle shape. | ||
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+ | Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry | ||
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+ | Texture slots enable you to give different textures to different parts of a mesh. To do so, select the parts of the mesh and select another slot material and click assign. | ||
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+ | Eevee vs Cycles : Cycles is a Ray based renderer while Eevvee is a screen based renderer. Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results. | ||
+ | Surfaces that are emissive will have a much better render in Cycles than in Eevee. | ||
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+ | When beveling you can press '' | ||
===== Texturing ===== | ===== Texturing ===== | ||