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        <title>start - [Other Models] </title>
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        <description>AI Tools

Model DNA

Generative AI models differ based on:

	* Training distribution (dataset it was trained on)
	* Internal aesthetic priors (different creative directors)
	* Prompt parsing philosophy (composition keywords vs materials / lighting vs narrative metaphors)</description>
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        <title>firefly5</title>
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        <description>Firefly 5

a careful visual designer who polishes every prompt into a clean, readable presentation, strongest when clarity, objects, layout, and graphic control matter more than drama

General

Firefly 5 prioritizes presentation clarity, clean composition, and controlled visual design</description>
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        <title>midjourney - [Why It Works] </title>
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        <description>MidJourney

Intro

The secret of MidJourney's particular aesthetic is training bias and internal prompt interpretation.

MidJourney models are heavily optimized for:

	*  composition
	*  lighting
	*  color harmony
	*  artistic styles

They intentionally deprioritize literal accuracy. Instead</description>
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        <description>TouchDesigner

Personal knowledge base for rapid re‑entry into TouchDesigner after long breaks.

Resources &amp; Onboarding

TouchDesigner uses node‑based workflows where data flows through operators (OPs) that cook when needed.

	*  Official Website

	*  Interactive and Immersive HQ Tutorial channel

	*  Beginner's course by Elekktronaut Resume @ episode 12/22</description>
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        <title>start - [Artistes] </title>
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        <description>Ressources

Wing Chun

	*  Wing Chun Lexicon Blog

	*  Mindful Wing Chun Blog 

	*  Wing Chun Journey Blog 

Unit conversions

	* 1 kts = 1,852 km/h

Tips de bricolage

	* Bricolage

	* Aiguisage de Couteaux

Fablabs

	* Idées intéressantes à faire en Portes ouvertes de fablabs

	* Afficher des animations sur un oscilloscope avec du son

	* Graver des PCB avec une CNC

	* Framboise 314 Site français de passioné de Raspberry Pi

	* Script 8 Make 8 bit mini games online

	* Low Tech Lab

	* Esceni…</description>
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        <title>start - [Documentation] </title>
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        <description>Shaders

A memo in GLSL programming.

Coding Shaders

Shaders take a coordinate for each pixel on it's canvas and outputs an rgba value for that coordinate.

Normalized input Coordinates

Generally the vec2 uv is used to describe a normalized input coordinates by dividing the coordinate by the current resolution :</description>
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