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| New scene, start with default cube. |
Resize and extrude top to create a house shape. |
Add two horizontal and vertical loopcuts. |
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| Create the roof by duplicating then separating the corresponding faces. |
Pull it out just above, adjust the outer edges so they go further than the base and apply a mirror for the other side. |
Duplicate the entire setup to create a second floor. |
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| Add solidify to the roof (Offset 0) and apply it. |
Move things into place and move vertices around to break rigidity and create character. |
Apply mirror modifiers on parts that need to be asymmetrical. |
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| Add beams to connect the different parts of the building together. |
Loop cut the beams and set them in line with the lines of the building. |
Use mirror modifiers, apply if individual editing is required, leave in place where mirroring is enough to properly show on all sides. |
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| Use knife tool to create cuts for windows and doors. |
This step creates n-gons. They can be kept if they are flat faces, or cut down to quads and triangles. |
Different faces can also be made flat by scaling to 0 along the perpendicular axis then rotating the flattened face back into position. |
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| Duplicate loops of windows and doors and move out slightly. |
Scale inwards, extrude then scale outwards, rectify geometry and/or normals if needed and solidify to create window frames and doors. |
Add another level of detail with small beams inside the windows and details such as door frames and door knobs. |
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| Create a pipe with a low poly cylinder (16 sides). |
Extrude upwards with CTRL + LEFT CLICK in a sort of wobbly path. Bevel some joints and extrude along normals. |
Correct any distortion manually by selecting edge loops and rotating them back to fit. Dissolve half the edge loops to bring cylinder down to 8 for a more chiseled look. |
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