3d:models:low-poly-cottage

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Low Poly Cottage

New scene, start with default cube.
Resize and extrude top to create a house shape.
Add two horizontal and vertical loopcuts.
Create the roof by duplicating then separating the corresponding faces.
Pull it out just above, adjust the outer edges so they go further than the base and apply a mirror for the other side.
Duplicate the entire setup to create a second floor.
Add solidify to the roof (Offset 0) and apply it.
Move things into place and move vertices around to break rigidity and create character.
Apply mirror modifiers on parts that need to be asymmetrical.
Add beams to connect the different parts of the building together.
Loop cut the beams and set them in line with the lines of the building.
Use mirror modifiers, apply if individual editing is required, leave in place where mirroring is enough to properly show on all sides.
Use knife tool to create cuts for windows and doors.
This step creates n-gons. They can be kept if they are flat faces, or cut down to quads and triangles.
Different faces can also be made flat by scaling to 0 along the perpendicular axis then rotating the flattened face back into position.
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  • Last modified: 2025/06/02 21:25
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