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Modeling
Method
Box out the entire scene. Then take each element into rough detail first, then finer detail after.
Loop cuts are a fast way to add topology but be wary of adding too much to stay in low poly.
Moving vertices around a little randomly and rotating/scaling loop-cuts helps to give character really fast.
Stone Walls
Additional tips
- Go into side view and flatten each sides after adding the randomness. They tend to stick out too much and don't look very good in flat shading.
Floor/Ceiling Planks
Additional tips
- Add dents by beveling a vertex and joining the two unconnected center vertices