3d:modeling

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Modeling

Block out a large, medium and small stone shape. Apply scale.
Add a Bevel modifier.
Add a bit of variations with loop-cuts and randomness.
Fill in one row.
Duplicate the row upwards once with SHIFT + D.
Repeat as many times as necessary with SHIFT + R to fill in the height of the wall.
Randomize each row manually by shifting blocks around.
Add randomness in object or edit mode.
Polish manually to avoid ugly joints.
  • Go into side view and flatten each sides after adding the randomness. They tend to stick out too much and don't look very good in flat shading.
Create a basic plank.
Add 2 loop cuts for some variation.
Duplicate along X or Y to cover the zone. Add a little variation.
(Optional) Bring variations in length on the end visible to the camera (some sticking in, some sticking out).
Bevel a few vertices to add notches .
Randomize a bit & rectify where needed.
  • Add dents by beveling a vertex and joining the two unconnected center vertices
  • 3d/modeling.1742741426.txt.gz
  • Last modified: 2025/03/23 15:50
  • by mh