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| Block out a large, medium and small stone shape. Apply scale. |
| Add a Bevel modifier. |
| Add a bit of variations with loop-cuts and randomness. |
| Fill in one row. |
Duplicate the row upwards once with SHIFT + D. |
Repeat as many times as necessary with SHIFT + R to fill in the height of the wall. |
| Randomize each row manually by shifting blocks around. |
| Add randomness in object or edit mode. |
| Polish manually to avoid ugly joints. |
| Create a basic plank. |
| Add 2 loop cuts for some variation. |
| Duplicate along X or Y to cover the zone. Add a little variation. |
| (Optional) Bring variations in length on the end visible to the camera (some sticking in, some sticking out). |
| Bevel a few vertices to add notches . |
| Randomize a bit & rectify where needed. |