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| Block out a large, medium and small stone shape. Apply scale. |
Add a Bevel modifier. |
Add a bit of variations with loop-cuts and randomness. |
Fill in one row. |
Duplicate the row upwards once with SHIFT + D . |
Repeat as many times as necessary with SHIFT + R to fill in the height of the wall. |
Randomize each row manually by shifting blocks around. |
Add randomness in object or edit mode. |
Polish manually to avoid ugly joints. |
| Create a basic plank. |
Add 2 loop cuts for some variation. |
Duplicate along X or Y to cover the zone. Add a little variation. |
(Optional) Bring variations in length on the end visible to the camera (some sticking in, some sticking out). |
Bevel a few vertices to add notches . |
Randomize a bit & rectify where needed. |