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| Block out a large, medium and small stone shape. Apply scale. |
Add a Bevel modifier. |
Add a bit of variations with loop-cuts and randomness. |
Fill in one row. |
Duplicate the row upwards once with SHIFT + D . |
Repeat as many times as necessary with SHIFT + R to fill in the height of the wall. |
Randomize each row manually by shifting blocks around. |
Add randomness in object or edit mode. |
Polish manually to avoid ugly joints. |