3d:modeling

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Modeling

Block out a large, medium and small stone shape. Apply scale.
Add a Bevel modifier.
Add a bit of variations with loop-cuts and randomness.
Fill in one row.
Duplicate the row upwards once with SHIFT + D.
Repeat as many times as necessary with SHIFT + R to fill in the height of the wall.
Randomize each row manually by shifting blocks around.
Add randomness in object or edit mode.
Polish manually to avoid ugly joints.
  • 3d/modeling.1742562377.txt.gz
  • Last modified: 2025/03/21 14:06
  • by mh