3d:modeling

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Modeling

  • Block out a large, medium and small stone shape. Apply scale
  • Add a Bevel modifier
  • Add a bit of variations with loop-cuts and randomness
  • Fill in one row
  • Duplicate the row upwards once with SHIFT + D
  • Repeat as many times as necessary with SHIFT + R to fill in the height of the wall
  • Randomize each row manually by shifting blocks around
  • Add randomness in object or edit mode
  • Polish manually to avoid ugly joints
  • 3d/modeling.1742561401.txt.gz
  • Last modified: 2025/03/21 13:50
  • by mh