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Modeling
Stone Walls
- Block out a large, medium and small stone shape. Apply scale
- Add a Bevel modifier
- Add a bit of variations with loop-cuts and randomness
- Fill in one row
- Duplicate the row upwards once with
SHIFT
+D
- Repeat as many times as necessary with
SHIFT
+R
to fill in the height of the wall - Randomize each row manually by shifting blocks around
- Add randomness in object or edit mode
- Polish manually to avoid ugly joints