3d:export-runtime

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Exporting for Real-Time Engines

Select all objects. F3 → “Convert to Mesh”

OR

Object Mode → Object → Convert → Mesh

This applies all modifiers (including bevel) destructively.

If you prefer manual control: Select one → Modifier tab → Apply Repeat for all (less efficient).

  • 3d/export-runtime.1772463531.txt.gz
  • Last modified: 2026/03/02 15:58
  • by mh