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Detailed instructions
- Enable Viewport settings : Cavity / Both
- Set dimensions 4 / 6 / 3.5
- Set Z : 1.75
- Extrude roof, merge at center (
M
) - Separate roof (
P
) and light scale on Y - Extrude roof along normals (Enable Offset Even option)
- Bevel top roof edge and extrude sides along normals (O.2)
- Create chimney : scale down, scale Z, Extrude top, Inset, extrude down
- Create Loop cut on bottom of house for flooring (
CTRL
+R
) - Select base face loop and extrude + scale out
- Prepare a door cut-out shape and apply transformations to Door and House (
CTRL
+A
) - Use Difference Boolean to cut door then delete excess mesh in house door.
- Inset front face of door (disable Boundary option) and light extrude inside