3d:exercises:simple_house

  • Dimensions 4 / 6 / 3.5
  • Roof
  • Chimney
  • Door cut-out + keep shape (cube)
  • Door knob (cylinder 8)
  • Windows cut-out + delete shape (cube mirrored)
  • Steps
  • Enable Viewport settings : Cavity / Both
  • Set dimensions 4 / 6 / 3.5
  • Set Z : 1.75
  • Extrude roof, merge at center (M)
  • Separate roof (P) and light scale on Y
  • Extrude roof along normals (Enable Offset Even option)
  • Bevel top roof edge and extrude sides along normals (O.2)
  • Create chimney : scale down, scale Z, Extrude top, Inset, extrude down
  • Create Loop cut on bottom of house for flooring (CTRL + R)
  • Select base face loop and extrude + scale out
  • Prepare a door cut-out shape and apply transformations to Door and House (CTRL + A)
  • Use Difference Boolean to cut door then delete excess mesh in house door.
  • Inset front face of door (disable Boundary option) and light extrude inside
  • Create door knob with a 8 sided cylinder, scale down and place on house
  • Create window cutout cube and place at proper depth
  • Set Origin point to 3D cursor (RIGHT-CLICK) (3D Cursor should be at world origin)
  • Mirror modifier along Y axis and boolean modifier on cubes
  • Delete cubes
  • Separate left window bottom face
  • Inset face, vertical loop cut x2 and scale down along Y axis (Use option tab)
  • Horizontal loop cut x2 and scale down along Z axis
  • Dissolve faces on the inset
  • Extrude created frame outwards
  • Delete other cut-out bottom face in house and mirror window to other side
  • Add two loop cuts to house base and scale down along Y
  • Extrude out to create upper step
  • Knife in the middle (SHIFT) and extrude bottom half to create bottom step
  • 3d/exercises/simple_house.txt
  • Last modified: 2024/10/18 14:12
  • by mh