Shortlist instructions
- Dimensions 4 / 6 / 3.5
- Roof
- Chimney
- Door cut-out + keep shape (cube)
- Door knob (cylinder 8)
- Windows cut-out + delete shape (cube mirrored)
- Steps
Detailed instructions
- Enable Viewport settings : Cavity / Both
- Set dimensions 4 / 6 / 3.5
- Set Z : 1.75
- Extrude roof, merge at center (
M
) - Separate roof (
P
) and light scale on Y - Extrude roof along normals (Enable Offset Even option)
- Bevel top roof edge and extrude sides along normals (O.2)
- Create chimney : scale down, scale Z, Extrude top, Inset, extrude down
- Create Loop cut on bottom of house for flooring (
CTRL
+R
) - Select base face loop and extrude + scale out
- Prepare a door cut-out shape and apply transformations to Door and House (
CTRL
+A
) - Use Difference Boolean to cut door then delete excess mesh in house door.
- Inset front face of door (disable Boundary option) and light extrude inside
- Create door knob with a 8 sided cylinder, scale down and place on house
- Create window cutout cube and place at proper depth
- Set Origin point to 3D cursor (
RIGHT-CLICK
) (3D Cursor should be at world origin) - Mirror modifier along Y axis and boolean modifier on cubes
- Delete cubes
- Separate left window bottom face
- Inset face, vertical loop cut x2 and scale down along Y axis (Use option tab)
- Horizontal loop cut x2 and scale down along Z axis
- Dissolve faces on the inset
- Extrude created frame outwards
- Delete other cut-out bottom face in house and mirror window to other side
- Add two loop cuts to house base and scale down along Y
- Extrude out to create upper step
- Knife in the middle (
SHIFT
) and extrude bottom half to create bottom step