Show pageOld revisionsBacklinksFold/unfold allBack to top Old Revisions These are the older revisons of the current document. To revert to an old revision, select it from below, click Edit this page and save it. 2026/02/26 16:06 3d:shading – [Step 7 – (Optional but Recommended) Apply Transforms] mh +43 B (current) 2026/02/26 16:05 3d:shading – [Step 7 – (Optional but Recommended) Apply Transforms] mh +229 B 2026/02/26 16:04 3d:shading – [Step 7 – (Optional but Recommended) Apply Transforms] mh +13 B 2026/02/26 16:04 3d:shading – [Step 6 – Create a New Game-Ready Material] mh ±0 B 2026/02/26 16:03 3d:shading – [Step 5 – Bake Maps] mh +31 B 2026/02/26 16:01 3d:shading – [Step 4 – Create Bake Target Texture] mh ±0 B 2026/02/26 16:01 3d:shading – [Step 4 – Create Bake Target Texture] mh ±0 B 2026/02/26 16:01 3d:shading – [Step 4 – Create Bake Target Texture] mh ±0 B 2026/02/26 16:01 3d:shading – [Step 4 – Create Bake Target Texture] mh ±0 B 2026/02/26 16:01 3d:shading – [Step 4 – Create Bake Target Texture] mh +51 B 2026/02/26 15:58 3d:shading – [Step 3 – UV Unwrap Properly] mh ±0 B 2026/02/26 15:58 3d:shading – [Step 3 – UV Unwrap Properly] mh +26 B 2026/02/26 15:56 3d:shading – [Step 2 – Join Into One Object] mh +3 B 2026/02/26 15:55 3d:shading – [Step 2 – Join Into One Object] mh +1 B 2026/02/26 15:55 3d:shading – [Step 2 – Join Into One Object] mh +3 B 2026/02/26 15:55 3d:shading – [Step 2 – Join Into One Object] mh +20 B 2026/02/26 15:54 3d:shading – [Step 1 – Apply All Modifiers] mh -3 B 2026/02/26 15:53 3d:shading – [Baking Textures] mh +72 B 2026/02/26 15:52 3d:shading – [Eevee Bloom] mh +2.1 KB 2025/12/04 11:19 3d:shading – [Edge Glow] mh -11 B Show differences between selected revisionsless recent >> 3d/shading.txt Last modified: 2026/02/26 16:06by mh