-  Enable Viewport settings : Cavity / Both 
-  Set dimensions 4 / 6 / 3.5 
-  Set Z : 1.75 
-  Extrude roof, merge at center (- M)
 
-  Separate roof (- P) and light scale on Y
 
-  Extrude roof along normals (Enable Offset Even option) 
-  Bevel top roof edge and extrude sides along normals (O.2) 
-  Create chimney : scale down, scale Z, Extrude top, Inset, extrude down 
-  Create Loop cut on bottom of house for flooring (- CTRL+- R)
 
-  Select base face loop and extrude + scale out 
-  Prepare a door cut-out shape and apply transformations to Door and House (- CTRL+- A)
 
-  Use Difference Boolean to cut door then delete excess mesh in house door. 
-  Inset front face of door (disable Boundary option) and light extrude inside 
-  Create door knob with a 8 sided cylinder, scale down and place on house 
-  Create window cutout cube and place at proper depth 
-  Set Origin point to 3D cursor (- RIGHT-CLICK) (3D Cursor should be at world origin)
 
-  Mirror modifier along Y axis and boolean modifier on cubes 
-  Delete cubes 
-  Separate left window bottom face 
-  Inset face, vertical loop cut x2 and scale down along Y axis (Use option tab) 
-  Horizontal loop cut x2 and scale down along Z axis 
-  Dissolve faces on the inset 
-  Extrude created frame outwards 
-  Delete other cut-out bottom face in house and mirror window to other side 
-  Add two loop cuts to house base and scale down along Y 
-  Extrude out to create upper step 
-  Knife in the middle (- SHIFT) and extrude bottom half to create bottom step