{{:3d:exercises:3d-exercise-house.png?400|}} ==== Shortlist instructions ==== * Dimensions 4 / 6 / 3.5 * Roof * Chimney * Door cut-out + keep shape (cube) * Door knob (cylinder 8) * Windows cut-out + delete shape (cube mirrored) * Steps ==== Detailed instructions ==== * Enable Viewport settings : Cavity / Both * Set dimensions 4 / 6 / 3.5 * Set Z : 1.75 * Extrude roof, merge at center (''M'') * Separate roof (''P'') and light scale on Y * Extrude roof along normals (Enable **Offset Even** option) * Bevel top roof edge and extrude sides along normals (O.2) * Create chimney : scale down, scale Z, Extrude top, Inset, extrude down * Create Loop cut on bottom of house for flooring (''CTRL'' + ''R'') * Select base face loop and extrude + scale out * Prepare a door cut-out shape and apply transformations to Door and House (''CTRL'' + ''A'') * Use Difference Boolean to cut door then delete excess mesh in house door. * Inset front face of door (disable **Boundary** option) and light extrude inside * Create door knob with a 8 sided cylinder, scale down and place on house * Create window cutout cube and place at proper depth * Set Origin point to 3D cursor (''RIGHT-CLICK'') (//3D Cursor should be at world origin//) * Mirror modifier along Y axis and boolean modifier on cubes * Delete cubes * Separate left window bottom face * Inset face, vertical loop cut x2 and scale down along Y axis (Use **option** tab) * Horizontal loop cut x2 and scale down along Z axis * Dissolve faces on the inset * Extrude created frame outwards * Delete other cut-out bottom face in house and mirror window to other side * Add two loop cuts to house base and scale down along Y * Extrude out to create upper step * Knife in the middle (''SHIFT'') and extrude bottom half to create bottom step