Show pageOld revisionsBacklinksFold/unfold allBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Ideogram 3 ====== <blockquote>//a disciplined illustrator that preserves form above all else, bending style but resisting chaos and physical complexity//</blockquote> ===== General ===== Ideogram 3 **prioritizes structural consistency, graphic clarity, and stylized readability** over physical realism or environmental immersion. It exhibits **extremely strong subject stability**, often preserving proportions, angle, and framing with near-deterministic precision. The model **interprets style effectively**, especially in graphic design and illustration domains, but **struggles with material realism and lighting fidelity**. **Lighting is treated as a visual effect rather than a physical system**, often applied globally rather than interacting with surfaces. **Composition resists chaos**, often simplifying or restructuring scenes to maintain clarity and order. **Outputs are highly consistent and controlled**, but **limited in expressiveness, depth, and cinematic variation**. ==== Main DNA Traits ==== === 🧬 Structural Preservation === The subject’s geometry, proportions, and orientation remain highly consistent across generations. //The object is anchored and rarely deviates// === 🧬 Style Translation Strength === The model excels at translating prompts into clear, readable stylistic outputs, especially in illustration and graphic design domains. === 🧬 Chaos Avoidance === The model actively avoids disorder, simplifying or restructuring scenes when complexity becomes ambiguous. //When chaos is requested, the model retreats or reinterprets// ==== Strengths ==== * perfect for: * graphic design assets * stylized illustration * clean visual ideation * you always get: * consistent structure * readable forms * stable outputs ===== Atlas ===== ==== Core ==== ^ **Null** ^ **Guided** ^ | {{:ai:ideogram_3_-_old_grimoire_-null.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-guided.png?direct&200|}} | ==== Styles ==== ^ **Fantasy** ^ **Cinematographic** ^ **Hyper Realistic** ^ **Sylized Illustration** ^ | {{:ai:ideogram_3_-_old_grimoire_-stylized_fantasy.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinematographic.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-hyper_realistic.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-stylized_illustration.png?direct&200|}} | ^ **Painterly** ^ Bright Whimsical ^ Graphic / Design ^ Technical / Scan-like ^ | {{:ai:ideogram_3_-_old_grimoire_-painterly.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-whimsical.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-graphic_design.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-technical.png?direct&200|}} | ==== Light ==== ^ **Soft Natural** ^ **High Contrast** ^ **Volumetric Fog** ^ **Neon** ^ | {{:ai:ideogram_3_-_old_grimoire_-cinema_-soft_natural.png?200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-high_contrast.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-volumetric_fog.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-neon.png?direct&200|}} | ^ **Low key / dark / Moody** ^ **Overexposed / bright** ^ **Directional Spotlight** ^ **Warm & Cool** ^ | {{:ai:ideogram_3_-_old_grimoire_-cinema_-low_key.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-overexposed.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-directional_spotlight.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-warm_cool.png?direct&200|}} | ==== Environment Complexity ==== ^ **Structured** ^ **Multi-Ojbect** ^ **Dense Environment** ^ **Controlled Clutter** ^ | {{:ai:ideogram_3_-_old_grimoire_-cinema_-compo_-structured.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-compo_-multi_object.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-compo_-dense.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-compo_-controlled_clutter.png?direct&200|}} | ^ **Chaotic** ^ **Chaos Control** ^ ^ ^ | {{:ai:ideogram_3_-_old_grimoire_-cinema_-compo_-chaotic.png?direct&200|}} | {{:ai:ideogram_3_-_old_grimoire_-cinema_-compo_-chaos_control.png?direct&200|}} | | | ==== Human Anatomy ==== ^ **Portrait** ^ **Full Body** ^ **Dynamic Motion** ^ **Close-Up** ^ | {{:ai:ideogram_3_-anatomy_-portrait.png?direct&200|}} | {{:ai:ideogram_3_-anatomy_-full_body.png?direct&200|}} | {{:ai:ideogram_3_-anatomy_-motion.png?direct&200|}} | {{:ai:ideogram_3_-anatomy_-close_up.png?direct&200|}} | ==== Mythic ==== ^ **Warrior** ^ **Mage** ^ **Dragon** ^ **Hybrid** ^ | {{:ai:ideogram_3_-mythic_-warrior.png?direct&200|}} | {{:ai:ideogram_3_-mythic_-mage.png?direct&200|}} | {{:ai:ideogram_3_-mythic_-dragon.png?direct&200|}} | {{:ai:ideogram_3_-mythic_-hybrid.png?direct&200|}} | ==== Environment ==== ^ **Landscape** ^ **Cityscape** ^ **Interior** ^ **Primordial Titan** ^ | {{:ai:ideogram_3_-environment_-landscape.png?direct&200|}} | {{:ai:ideogram_3_-environment_-cityscape.png?direct&200|}} | {{:ai:ideogram_3_-environment_-interior.png?direct&200|}} | {{:ai:ideogram_3_-environment_-titan.png?direct&200|}} | ==== Storytelling ==== ^ **Single Object** ^ **Small Group** ^ **Narrative Discovery** ^ **Battlefield Chaos** ^ | {{:ai:ideogram_3_-storytelling_-single_object.png?direct&200|}} | {{:ai:ideogram_3_-storytelling_-small_group.png?direct&200|}} | {{:ai:ideogram_3_-storytelling_-discovery.png?direct&200|}} | {{:ai:ideogram_3_-storytelling_-chaotic_battlefield.png?direct&200|}} | ==== Lighting & Atmosphere ==== ^ **Volumetric Fog** ^ **Neon Cyberpunk** ^ **Low-Key Moody** ^ **Overexposed Washed** ^ | {{:ai:ideogram_3_-lighting_-volumetric_fog.png?direct&200|}} | {{:ai:ideogram_3_-lighting_-cyberpunk_neon.png?direct&200|}} | {{:ai:ideogram_3_-lighting_-low_key_moody.png?direct&200|}} | {{:ai:ideogram_3_-lighting_-overexposed_washed.png?direct&200|}} | ==== Materials & Physics ==== ^ **Water Splash** ^ **Smoke & Fire** ^ **Reflective Material** ^ **Impact** ^ | {{:ai:ideogram_3_-physics_-water_splash.png?direct&200|}} | {{:ai:ideogram_3_-physics_-fire_smoke.png?direct&200|}} | {{:ai:ideogram_3_-physics_-reflections.png?direct&200|}} | {{:ai:ideogram_3_-physics_-impact.png?direct&200|}} | ==== Structure & Symbols ==== ^ **Perfect Symmetry** ^ **Complex Patterns** ^ **Readable Text** ^ **Fantasy Runes** ^ | {{:ai:ideogram_3_-precision_-symmetrical_architecture.png?direct&200|}} | {{:ai:ideogram_3_-precision_-complex_patterns.png?direct&200|}} | {{:ai:ideogram_3_-writing_-english.png?direct&200|}} | {{:ai:ideogram_3_-writing_-runes_glyphs.png?direct&200|}} | ==== Extended Probes ==== ^ **Macro Photography** ^ **Aerial Top-Down** ^ **Fashion Editorial** ^ **Abstract Emotion** ^ | {{:ai:ideogram_3_-photography_-macro_shot.png?direct&200|}} | {{:ai:ideogram_3_-photography_-drone_view.png?direct&200|}} | {{:ai:ideogram_3_-photography_-fashion.png?direct&200|}} | {{:ai:ideogram_3_-photography_-abstract.png?direct&200|}} | //Batches were run in april 2026.// ===== Expanded DNA ===== === 🔹 1. Structural Preservation (Primary Rule) === **The model maintains a near-identical object structure across all generations.** __Evidence:__ * same proportions across styles and lighting * identical viewing angle repeatedly * consistent silhouette 👉 //Structure overrides variation// __Why it matters:__ * Pros: extremely reliable for asset consistency * Cons: difficult to explore alternate compositions ---- === 🔹 2. Deterministic Framing === **The model defaults to a fixed camera logic and framing pattern.** __Evidence:__ * repeated angle across batches * limited perspective variation * predictable placement on surface 👉 //The camera is implicit and rarely moves// ---- === 🔹 3. Style as Overlay System === **Style is applied as a surface-level transformation rather than a structural reinterpretation.** __Evidence:__ * graphic / illustration styles are strong * painterly lacks true brush behavior * fantasy lacks environmental transformation 👉 //Style decorates, it does not redefine// ---- === 🔹 4. Lighting as Post-Process Layer === **Lighting is applied globally without physical interaction.** __Evidence:__ * no clear light direction * weak shadow logic * color tinting instead of illumination 👉 //Light affects the image, not the scene// ---- === 🔹 5. Material Approximation === **Materials are represented convincingly at a glance but lack physical depth.** __Evidence:__ * textures appear uniform * limited micro-surface variation * weak interaction with light 👉 //Materials are suggested, not simulated// ---- === 🔹 6. Chaos Rejection Mechanism === **The model avoids or neutralizes chaotic instructions.** __Evidence:__ * chaotic prompts simplify environment * disorder is pushed into object deformation instead of scene composition * environments disappear rather than become complex 👉 //If order breaks, the model retreats// ---- === 🔹 7. Structured Multiplication Behavior === **When adding complexity, the model duplicates structured elements instead of introducing variation.** __Evidence:__ * multiple books arranged neatly * repeated objects with similar orientation * grid-like organization 👉 //Complexity = repetition, not diversity// ---- === 🔹 8. Controlled Environment Generation === **Environments are only successfully generated when explicitly constrained.** __Evidence:__ * controlled clutter produces coherent scenes * free-form complexity collapses * backgrounds remain secondary 👉 //Environment requires guidance to exist// ---- === 🔹 9. Low Dynamic Range Bias === **The model avoids strong contrast and extreme lighting conditions.** __Evidence:__ * muted highlights and shadows * absence of deep blacks or bright peaks * safe tonal distribution 👉 //The model prefers visual safety// ---- === 🔹 10. Visual Clarity Priority === **The model ensures the subject remains readable at all times.** __Evidence:__ * minimal occlusion * clear silhouette * centered focus 👉 //Clarity is never sacrificed// ---- ai/ideogram3.txt Last modified: 2026/04/28 16:15by mh