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Ask your administrator if you think this is wrong. ====== Atlas Prompts ====== ===== Core ===== ==== โช Null Baseline ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, realistic materials </code> ๐ Tests: model default behavior, implicit biases, spontaneous stylization ---- ==== ๐ฌ Guided Baseline ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, realistic materials, cinematographic, soft natural light </code> ๐ Tests: response to minimal artistic direction, baseline rendering behavior ---- ===== Styles ===== ==== ๐ง Fantasy ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, realistic materials, fantasy aesthetic, subtle magical atmosphere, faint arcane motifs, soft ambient glow, grounded realism </code> ๐ Tests: narrative injection, tendency toward magical elements, stylization drift beyond realism ---- ==== ๐ฌ Cinematographic ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, realistic materials, cinematographic, film still, shallow depth of field, natural color grading, soft directional light </code> ๐ Tests: camera language bias, framing behavior, depth of field usage, film-like interpretation ---- ==== ๐ Hyper-realistic ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, realistic materials, hyper-realistic, ultra detailed textures, physically accurate materials, high fidelity surface detail, neutral lighting </code> ๐ Tests: material fidelity, micro-detail rendering, texture accuracy, realism prioritization ---- ==== โ๏ธ Stylized Illustration ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, stylized illustration, clean shapes, simplified forms, controlled shading, crisp edges </code> ๐ Tests: shape simplification, line clarity, abstraction level, departure from physical realism ---- ==== ๐จ Painterly / Fine Art ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, painterly, fine art style, visible brush strokes, rich texture, expressive lighting, canvas-like rendering </code> ๐ Tests: texture interpretation, brushwork simulation, structural softness, artistic rendering bias ---- ==== ๐ Bright Whimsical ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, bright whimsical style, vibrant colors, soft rounded forms, playful atmosphere, light and airy mood </code> ๐ Tests: color palette shifts, tonal uplift, playful stylization, multi-parameter style entanglement ---- ==== ๐งฉ Graphic / Design ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, graphic design style, bold shapes, flat colors, high contrast, minimal shading, poster-like composition </code> ๐ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification ---- ==== ๐งช Technical / Scan-like ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, realistic materials, technical scan-like, flat even lighting, orthographic feel, high clarity, documentation style, minimal artistic interpretation </code> ๐ Tests: neutrality, absence of stylization, documentation behavior, strict material representation ---- ===== Lighting ===== ==== ๐ค Soft Natural (Baseline) ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, soft natural light, diffuse illumination, balanced exposure </code> ๐ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions ---- ==== โก High Contrast ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, high contrast lighting, strong shadows, sharp light falloff, dramatic highlights </code> ๐ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance ---- ==== ๐ซ Volumetric Fog ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, volumetric fog, light rays, atmospheric haze, soft scattering </code> ๐ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering ---- ==== ๐ Neon / Emissive ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, neon lighting, emissive glow, colored light sources, strong color contrast </code> ๐ Tests: color bleeding, emissive response, material-light interaction under colored lighting ---- ==== ๐ Dark Moody (Low Key) ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, low key lighting, dark moody atmosphere, minimal light, deep shadows </code> ๐ Tests: shadow preservation, readability in low light, noise handling, contrast discipline ---- ==== โ๏ธ Overexposed Bright ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, overexposed lighting, bright high key, blown highlights, washed light </code> ๐ Tests: highlight handling, detail retention under high exposure, washout resistance ---- ==== ๐ฆ Directional Spotlight ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, single directional spotlight, focused beam, strong falloff, isolated illumination </code> ๐ Tests: subject isolation, shadow sharpness, light discipline ---- ==== ๐ Warm vs Cool Split Lighting ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, mixed lighting, warm and cool light sources, color contrast lighting </code> ๐ Tests: color management, material response under mixed spectra ---- ===== Scene Complexity ===== ==== ๐งฉ Structured ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, carefully arranged objects, balanced composition, clear spacing, minimal surrounding elements, clean and organized environment </code> ๐ Tests: baseline environment introduction, composition stability under control ---- ==== ๐งฑ Multi-object ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, multiple objects around the book, natural arrangement, slight overlap, coherent composition, readable subject, subtle environment context </code> ๐ Tests: object interaction, overlap handling, subject preservation ---- ==== ๐ฟ Dense Environment ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, rich environment, layered elements, moderate visual density, surrounding objects and background details, subject remains identifiable </code> ๐ Tests: environmental buildup, depth layering, readability under load ---- ==== ๐งน Controlled Clutter ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, cluttered desk, uneven arrangement, overlapping objects, semi chaotic composition, visually busy but still readable </code> ๐ Tests: disorder tolerance, composition resilience, semi-chaotic balance ---- ==== ๐ช Chaos ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, chaotic scene, scattered objects, fragmented layout, unbalanced composition, visual disorder, reduced readability </code> ๐ Tests: entropy handling, subject anchoring under stress, structural collapse ---- ==== โ๏ธ Chaos vs Control Conflict ==== <code txt> an old worn book with a thick leather cover, slightly weathered edges and visible page layers, simple embossed details on the cover, resting on a flat surface, closed, low angle shot, fully visible, centered in frame, slight margin around the object, realistic materials, cinematographic, chaotic scene, scattered objects, fragmented layout, unbalanced composition, visual disorder, but clean composition, clear spacing, highly readable subject </code> ๐ Tests: conflict resolution hierarchy, chaos vs readability prioritization ===== ๐งช Constraint Layer ===== The constraint layer is a dedicated suffix to be added to the above prompts for more creative models. The goal is to force them to hold back on the creative aesthetic, storytelling and scene interpreting and focus on the subject. === Methodology === * keep 100% of your original prompts intact * append the constraint suffix * not touch internal wording (for atlas integrity) === Constraint === ๐น 1. STRICT (for simple prompts) //For Styles and Light prompts// <code txt> single subject focus, no additional objects, minimal environment, clean composition, subject centered, fully visible, no obstruction, controlled framing, simple background </code> ๐น 2. RELATIVE (for complexity prompts) //For Scene Complexity prompts// <code txt> subject remains dominant, clear focal point, readable composition, controlled layout, balanced elements, no subject obstruction, structured scene </code> This constraint layer was not used and the ''--style raw'' flag was used instead in **MidJourney** ===== ๐ค Human Anatomy & Expression ===== ==== ๐๏ธ Female Portrait Close-Up ==== <code txt> ultra detailed close-up portrait of a female subject, natural skin texture, visible pores, subtle asymmetry, realistic eyes, soft natural lighting, shallow depth of field </code> ๐ Tests: facial realism, micro-detail rendering, eye accuracy, skin texture fidelity, subtle asymmetry handling ---- ==== ๐ง Female Full Body Neutral Pose ==== <code txt> full body photo of a female subject standing in a neutral pose, centered composition, realistic proportions, studio lighting, full figure visible from head to toe </code> ๐ Tests: body proportions, symmetry, posture correctness, full-body coherence ---- ==== ๐ Female Dynamic Motion ==== <code txt> female subject in dynamic motion, running and twisting mid-action, natural motion blur, limbs extended, realistic anatomy under movement </code> ๐ Tests: motion coherence, limb placement, anatomical consistency during action ---- ==== โ Female Hands Close-Up ==== <code txt> close-up of female hands holding a small object, detailed fingers, natural grip, visible joints and nails, shallow depth of field </code> ๐ Tests: finger count accuracy, articulation, contact realism, fine motor detail ---- ===== ๐งฌ Mythic ===== ==== ๐ก๏ธ Fantasy Warrior ==== <code txt> female fantasy humanoid character wearing layered armor and fabric clothing, intricate design, detailed materials, standing in a neutral pose </code> ๐ Tests: layering logic, costume complexity, material differentiation, humanoid design coherence ---- ==== ๐ง Mythic Caster / Mage ==== <code txt> a powerful female mage standing in a mystical environment, flowing garments, magical energy emanating from hands, subtle arcane effects, grounded realism </code> ๐ Tests: energy effects, pose + gesture coherence, integration of magic with realism ---- ==== ๐ Dragon Creature ==== <code txt> a dragon standing on rocky ground, wings partially open, detailed scales, visible musculature, four limbs and two wings clearly defined, realistic anatomy, natural lighting </code> ๐ Tests: non-human anatomy, limb structure consistency, wing integration, scale detail rendering, anatomical plausibility ---- ==== ๐ฆ Human-Animal Hybrid ==== <code txt> a humanoid figure blending human and deer features, antlers, elongated limbs, partially human face, organic fusion between species, natural environment </code> ๐ Tests: anatomical blending, uncanny balance, hybrid morphology plausibility ---- ===== ๐๏ธ Environment & Scale ===== ==== ๐๏ธ Natural Landscape ==== <code txt> wide natural landscape with mountains and a valley, atmospheric perspective, distant haze, layered depth, natural lighting </code> ๐ Tests: depth rendering, atmospheric perspective, large-scale composition ---- ==== ๐ Modern Cityscape ==== <code txt> large modern cityscape, dense buildings, streets and infrastructure, high level of detail, realistic perspective, daylight </code> ๐ Tests: structural repetition, urban density, perspective accuracy ---- ==== ๐ช Interior Scene ==== <code txt> detailed interior scene of a room filled with objects, furniture, and decorations, natural lighting, realistic spatial arrangement </code> ๐ Tests: object relationships, spatial logic, scene composition ---- ==== ๐ฟ Primordial Titan Scale ==== <code txt> a colossal primordial titan towering far beyond mountains, partially obscured by clouds, immense scale, environment dwarfed around it </code> ๐ Tests: extreme scale handling, integration with environment, sense of magnitude ---- ===== ๐ญ Scene Composition & Storytelling ===== ==== ๐ฆ Single Subject Minimal Scene ==== <code txt> a single ancient object placed on a surface, minimal environment, soft lighting, strong focus on the subject </code> ๐ Tests: subject isolation, composition discipline, background suppression ---- ==== ๐ฉโ๐ฉโ๐ง Multi-Character Interaction ==== <code txt> two to four male and female characters interacting in a scene, natural poses, eye contact, subtle gestures, coherent group composition </code> ๐ Tests: multi-subject interaction, relational coherence, pose diversity ---- ==== ๐ญ Narrative Moment ==== <code txt> a narrative moment showing a female character discovering something unexpected, clear emotional storytelling, environment supporting the scene </code> ๐ Tests: storytelling ability, emotional expression, staging ---- ==== โ๏ธ Battlefield Chaos ==== <code txt> a chaotic medieval fantasy battlefield scene with male and female soldiers, action, movement, overlapping figures, weapons, dust and debris in the air </code> ๐ Tests: crowd handling, chaos vs readability, multi-character consistency ---- ===== ๐ก Lighting & Atmosphere ===== ==== ๐ซ๏ธ Volumetric Fog ==== <code txt> scene filled with volumetric fog and visible light rays, atmospheric depth, soft diffusion, cinematic lighting </code> ๐ Tests: volumetric rendering, light scattering, atmospheric realism ---- ==== ๐ Neon Cyberpunk ==== <code txt> cyberpunk scene with strong neon lighting, emissive colors, reflections, night setting, glowing environment </code> ๐ Tests: color handling, emissive lighting, reflection interaction ---- ==== ๐ Low-Key Moody ==== <code txt> dark moody scene with low-key lighting, deep shadows, high contrast, dramatic atmosphere </code> ๐ Tests: shadow detail, contrast control, low-light behavior ---- ==== โ๏ธ Overexposed High-Key ==== <code txt> bright overexposed scene with strong highlights, soft washed-out areas, high-key lighting </code> ๐ Tests: highlight control, exposure handling, detail retention ---- ===== ๐ Materials & Physics ===== ==== ๐ง Water Splash ==== <code txt> water splashing dynamically, frozen moment, high detail liquid motion, droplets suspended in the air </code> ๐ Tests: fluid dynamics plausibility, motion freezing, particle detail ---- ==== ๐ฅ Smoke & Fire ==== <code txt> smoke and fire rising in the air, complex swirling shapes, particles and embers, dynamic chaotic motion </code> ๐ Tests: chaotic systems rendering, particle behavior, flow realism ---- ==== ๐ช Reflective Materials ==== <code txt> highly reflective objects made of glass and chrome, complex reflections of the environment, realistic lighting interaction </code> ๐ Tests: reflection accuracy, material understanding, light behavior ---- ==== ๐ฅ Material Impact ==== <code txt> a solid object breaking apart on impact, fragments and debris flying, realistic material fracture, frozen motion, high detail </code> ๐ Tests: rigid body physics, fragmentation logic, motion coherence, debris distribution ===== ๐งฉ Structure & Symbols ===== ==== ๐๏ธ Architectural Symmetry ==== <code txt> perfectly symmetrical architectural structure, centered composition, precise geometry, repeating patterns </code> ๐ Tests: symmetry precision, alignment, geometric consistency ---- ==== ๐ Complex Patterns ==== <code txt> object with complex engraved patterns and repeating textures, highly detailed surface, consistent repetition </code> ๐ Tests: pattern consistency, detail repetition, drift resistance ---- ==== ๐ค Embedded Readable Text ==== <code txt> a sign or surface with clearly visible English text reading "The Old Library", integrated naturally into a scene, realistic materials, readable typography, natural lighting </code> ๐ Tests: spelling accuracy, text legibility, typography coherence, integration of text into environment ---- ==== ๐ฎ Fantasy Runes & Glyphs ==== <code txt> an ancient surface covered in glowing magical runes and glyphs, intricate symbols, non-human writing system, carved or engraved, mystical atmosphere, soft ambient light </code> ๐ Tests: symbolic consistency, pseudo-language generation, pattern logic, stylization of non-human writing systems ---- ===== ๐ Extended Probes ===== ==== ๐ Macro Photography ==== <code txt> extreme macro shot of a small object or insect, very high magnification, shallow depth of field, fine surface detail </code> ๐ Tests: macro realism, depth of field accuracy, micro-detail generation ---- ==== ๐ฐ๏ธ Aerial Top-Down ==== <code txt> aerial top-down view of a large environment, terrain or city, clear layout, visible structure from above </code> ๐ Tests: top-down coherence, layout logic, large-scale organization ---- ==== ๐ Fashion Editorial ==== <code txt> fashion editorial photoshoot of a female subject, stylized pose, detailed fabric, controlled lighting, studio or location setting </code> ๐ Tests: pose direction, fabric behavior, stylistic control ---- ==== ๐จ Abstract Emotion ==== <code txt> abstract representation of an emotion using shapes, colors, and forms, non-literal visual language </code> ๐ Tests: abstract reasoning, non-representational creativity, symbolic interpretation ---- ai/atlas-prompts.txt Last modified: 2026/04/24 14:05by mh