Show pageOld revisionsBacklinksFold/unfold allBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Low Poly Cottage ====== ==== Rough Walkthrough ==== | | | | {{:3d:models:cottage-step1.png?direct&125|}} | New scene, start with default cube. | | ::: | Resize and extrude top to create a house shape. | | ::: | Add two horizontal and vertical loopcuts. | | | | | {{:3d:models:cottage-step2.png?direct&125|}} | Create the roof by duplicating then separating the corresponding faces. | | ::: | Pull it out just above, adjust the outer edges so they go further than the base and apply a mirror for the other side. | | ::: | Duplicate the entire setup to create a second floor. | | | | | {{:3d:models:cottage-step3.png?direct&125|}} | Add solidify to the roof (Offset 0) and apply it. | | ::: | Move things into place and move vertices around to break rigidity and create character. | | ::: | Apply mirror modifiers on parts that need to be asymmetrical. | | | | | {{:3d:models:cottage-step4.png?direct&125|}} | Add beams to connect the different parts of the building together. | | ::: | Loop cut the beams and set them in line with the lines of the building. | | ::: | Use mirror modifiers, apply if individual editing is required, leave in place where mirroring is enough to properly show on all sides. | | | | | {{:3d:models:cottage-step5.png?direct&125|}} | Use knife tool to create cuts for windows and doors. | | ::: | This step creates n-gons. They can be kept if they are flat faces, or cut down to quads and triangles. | | ::: | Different faces can also be made flat by scaling to 0 along the perpendicular axis then rotating the flattened face back into position. | | | | | {{:3d:models:cottage-step6.png?direct&125|}} | Duplicate loops of windows and doors and move out slightly. | | ::: | Scale inwards, extrude then scale outwards, rectify geometry and/or normals if needed and solidify to create window frames and doors. | | ::: | Add another level of detail with small beams inside the windows and details such as door frames and door knobs. | | | | | {{:3d:models:cottage-step7.png?direct&125|}} | Create a pipe with a low poly cylinder (16 sides). | | ::: | Extrude upwards with top face selected and **''CTRL'' + ''RIGHT CLICK''** in a sort of wobbly path. Bevel some joints and extrude along normals. | | ::: | Correct any distortion manually by selecting edge loops and rotating them back to fit. Dissolve half the edge loops to bring cylinder down to 8 for a more chiseled look. | | | | | {{:3d:models:cottage-step8.png?direct&125|}} | Create lamps easily with a cube, loop cut and scale out the center loop and in the top and bottom. | | ::: | Inset all faces with **''I''** twice to target individual faces, then extrude and scale down along normals to create the cut-out for the inside. | | ::: | 5 sided cylinders work very well for low poly ropes that are fairly thin and not very visible. | | | | 3d/models/low-poly-cottage.txt Last modified: 2025/06/02 21:26by 127.0.0.1