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When a 2D layer is rendered with the **3D Renderer** you can right click on it in the **Element Tree** and select the option to convert it to a 2D Plane textured with the 2D layer. | When a 2D layer is rendered with the **3D Renderer** you can right click on it in the **Element Tree** and select the option to convert it to a 2D Plane textured with the 2D layer. | ||
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+ | ==== Animation Banks & Cues ==== | ||
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+ | Smode has a powerful function enabling the animation of properties on elements by selecting the element and right clicking on it. | ||
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+ | This creates an animation bank with an animation cue (or appends the animation cue to an existing bank). | ||
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+ | The cue can be edited to different parameters and function (Speed, Easing curve, etc.) | ||
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+ | <WRAP tip round 25%> | ||
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+ | ==== 3D Objects ==== | ||
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+ | Importing 3D Objects works either as a Group (keep constuction hierarchy) or as a reference (one element). | ||
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+ | Animations based on bones and rigs do not function in Smode. | ||
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+ | Animations based on Postion/ |