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software:smode [2025/05/13 13:54] – [Compositing] mh | software:smode [2025/06/02 21:23] (current) – external edit 127.0.0.1 | ||
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Smode' | Smode' | ||
+ | **[[https:// | ||
==== Compositing ==== | ==== Compositing ==== | ||
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When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed. | When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed. | ||
- | The **Viewport** panel can toggle between the 2D view and the 3D view. | + | ==== Viewport |
- | When creating a camera | + | The **Viewport** panel can toggle between the 2D view and the 3D view. It's handy to split the viewport |
+ | |||
+ | In the **3D View**, double-clicking in the viewer opens the quad view to choose TOP/ | ||
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+ | 2D layers can be rendered in the 3D scene by selecting | ||
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+ | Renderers can be added by using **'' | ||
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+ | When a 2D layer is rendered with the **3D Renderer** you can right click on it in the **Element Tree** and select the option to convert it to a 2D Plane textured with the 2D layer. | ||
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+ | ==== Animation Banks & Cues ==== | ||
+ | |||
+ | Smode has a powerful function enabling the animation of properties on elements by selecting the element and right clicking on it. | ||
+ | |||
+ | This creates an animation bank with an animation cue (or appends the animation cue to an existing bank). | ||
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+ | The cue can be edited to different parameters and function (Speed, Easing curve, etc.) | ||
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+ | <WRAP tip round 25%> | ||
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+ | ==== 3D Objects ==== | ||
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+ | Importing 3D Objects works either as a Group (keep constuction hierarchy) or as a reference (one element). | ||
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+ | Animations based on bones and rigs do not function in Smode. | ||
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+ | Animations based on Postion/ |