software:smode

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
software:smode [2025/05/13 13:54] – [Compositing] mhsoftware:smode [2025/06/02 21:23] (current) – external edit 127.0.0.1
Line 3: Line 3:
 Smode's interface is similar to Blenders in a few ways. Every panel's display can be selected in the top left corner dropdown menu. Smode's interface is similar to Blenders in a few ways. Every panel's display can be selected in the top left corner dropdown menu.
  
 +**[[https://www.youtube.com/playlist?list=PLwlsjXYLydHkH4n0W0EOzO2tEtY1bBPNA|Tutorial List]]**
 ==== Compositing ==== ==== Compositing ====
  
Line 13: Line 14:
 When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed. When selecting an element, the **Parameter** panel has several tabs, notably the **Generator** tab with parameters on how the element is built and the **Renderer** tab with parameters on how the element is displayed.
  
-The **Viewport** panel can toggle between the 2D view and the 3D view.+==== Viewport ====
  
-When creating a camera in the **Element Tree**, use the **''ALT'' + ''LEFT CLICK''** to re-orient the camera or **''ALT'' + ''MOUSE WHEEL''** to zoom in/out.+The **Viewport** panel can toggle between the 2D view and the 3D view. It's handy to split the viewport in two to have both 2D and 3D views side by side. 
 + 
 +In the **3D View**, double-clicking in the viewer opens the quad view to choose TOP/FRONT/SIDE or PERSPECTIVE views. Navigation is done by holding down **''ALT''** and left (orbit) middle (pan) and right (zoom) mouse buttons. 
 + 
 +2D layers can be rendered in the 3D scene by selecting the **3D Renderer** property in the **Renderer** tab, **Type** option. 
 + 
 +Renderers can be added by using **''CTRL'' + ''SHIFT'' + ''A''** to create a separate rendering pipeline for an element. 
 + 
 +When a 2D layer is rendered with the **3D Renderer** you can right click on it in the **Element Tree** and select the option to convert it to a 2D Plane textured with the 2D layer. 
 + 
 +==== Animation Banks & Cues ==== 
 + 
 +Smode has a powerful function enabling the animation of properties on elements by selecting the element and right clicking on it. 
 + 
 +This creates an animation bank with an animation cue (or appends the animation cue to an existing bank). 
 + 
 +The cue can be edited to different parameters and function (Speed, Easing curve, etc.) 
 + 
 +<WRAP tip round 25%>**This is an interesting and powerful feature**</WRAP> 
 + 
 +==== 3D Objects ==== 
 + 
 +Importing 3D Objects works either as a Group (keep constuction hierarchy) or as a reference (one element). 
 + 
 +Animations based on bones and rigs do not function in Smode. 
 + 
 +Animations based on Postion/Rotation/Scale should import fine.
  • software/smode.1747137287.txt.gz
  • Last modified: 2025/06/02 21:17
  • (external edit)