realtime:screenspace

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realtime:screenspace [2026/04/16 19:18] – [Final Rune] mhrealtime:screenspace [2026/04/16 19:19] (current) – [Core Concept] mh
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 Instead of computing how light interacts with geometry, they **reuse what the camera has already rendered** and manipulate it to produce the desired visual result. Instead of computing how light interacts with geometry, they **reuse what the camera has already rendered** and manipulate it to produce the desired visual result.
  
-<WRAP center tip> +  → If it is not visible on the screen, it does not exist. 
-**→ If it is not visible on the screen, it does not exist.** +
-</WRAP>+
  
  
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 ===== Screen Space Materials ===== ===== Screen Space Materials =====
  
-A Screen Space material ignores object-based shading and instead displays content aligned with the camera view.+A Screen Space material **ignores object-based shading** and instead **displays content aligned with the camera view**.
  
   → geometry becomes a canvas     → geometry becomes a canvas  
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 ===== Real-Time Philosophy ===== ===== Real-Time Philosophy =====
  
-Screen Space is part of a larger doctrine:+Screen Space is **part of a larger doctrine**:
  
 <code> <code>
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 ===== Practical Use (Immersive / Media Servers) ===== ===== Practical Use (Immersive / Media Servers) =====
  
-In immersive environments, Screen Space shifts from optimization to precision.+In immersive environments, Screen Space **shifts from optimization to precision**.
  
 Used for: Used for:
  • realtime/screenspace.1776359904.txt.gz
  • Last modified: 2026/04/16 19:18
  • by mh