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| ai:atlas-prompts [2026/04/02 23:28] โ mh | ai:atlas-prompts [2026/04/24 14:05] (current) โ [๐ก๏ธ Fantasy Warrior] mh | ||
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| ====== Atlas Prompts ====== | ====== Atlas Prompts ====== | ||
| + | |||
| + | ===== Core ===== | ||
| ==== โช Null Baseline ==== | ==== โช Null Baseline ==== | ||
| Line 21: | Line 23: | ||
| ---- | ---- | ||
| - | === ๐ง Fantasy === | + | ===== Styles =====ย |
| + | ย | ||
| + | ==== ๐ง Fantasy | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: narrative injection, tendency toward magical elements, stylization drift beyond realism | ๐ Tests: narrative injection, tendency toward magical elements, stylization drift beyond realism | ||
| - | === ๐ฌ Cinematographic === | + | ----ย |
| + | ย | ||
| + | ==== ๐ฌ Cinematographic | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: camera language bias, framing behavior, depth of field usage, film-like interpretation | ๐ Tests: camera language bias, framing behavior, depth of field usage, film-like interpretation | ||
| - | === ๐ Hyper-realistic === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Hyper-realistic | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: material fidelity, micro-detail rendering, texture accuracy, realism prioritization | ๐ Tests: material fidelity, micro-detail rendering, texture accuracy, realism prioritization | ||
| - | === โ๏ธ Stylized Illustration === | + | ----ย |
| + | ย | ||
| + | ==== โ๏ธ Stylized Illustration | ||
| <code txt> | <code txt> | ||
| Line 53: | Line 63: | ||
| ๐ Tests: shape simplification, | ๐ Tests: shape simplification, | ||
| - | === ๐จ Painterly / Fine Art === | + | ----ย |
| + | ย | ||
| + | ==== ๐จ Painterly / Fine Art ==== | ||
| <code txt> | <code txt> | ||
| Line 61: | Line 73: | ||
| ๐ Tests: texture interpretation, | ๐ Tests: texture interpretation, | ||
| - | === ๐ Bright Whimsical === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Bright Whimsical | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: color palette shifts, tonal uplift, playful stylization, | ๐ Tests: color palette shifts, tonal uplift, playful stylization, | ||
| - | === ๐งฉ Graphic / Design === | + | ----ย |
| + | ย | ||
| + | ==== ๐งฉ Graphic / Design | ||
| <code txt> | <code txt> | ||
| Line 77: | Line 93: | ||
| ๐ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification | ๐ Tests: flatness vs depth, shape hierarchy, contrast control, layout simplification | ||
| - | === ๐งช Technical / Scan-like === | + | ----ย |
| + | ย | ||
| + | ==== ๐งช Technical / Scan-like | ||
| <code txt> | <code txt> | ||
| Line 85: | Line 103: | ||
| ๐ Tests: neutrality, absence of stylization, | ๐ Tests: neutrality, absence of stylization, | ||
| - | === ๐ค Soft Natural (Baseline) === | + | ----ย |
| + | ย | ||
| + | ===== Lighting =====ย | ||
| + | ย | ||
| + | ==== ๐ค Soft Natural (Baseline) | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions | ๐ Tests: baseline lighting behavior, exposure balance, material readability under neutral conditions | ||
| - | === โก High Contrast === | + | ----ย |
| + | ย | ||
| + | ==== โก High Contrast | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance | ๐ Tests: shadow control, highlight clipping, dynamic range handling, lighting dominance | ||
| - | === ๐ซ Volumetric Fog === | + | ----ย |
| + | ย | ||
| + | ==== ๐ซ Volumetric Fog ==== | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering | ๐ Tests: atmospheric depth, light scattering, edge clarity under haze, spatial layering | ||
| - | === ๐ Neon / Emissive === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Neon / Emissive | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: color bleeding, emissive response, material-light interaction under colored lighting | ๐ Tests: color bleeding, emissive response, material-light interaction under colored lighting | ||
| - | === ๐ Dark Moody (Low Key) === | + | ----ย |
| + | ย | ||
| + | ==== ๐ Dark Moody (Low Key) ==== | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: shadow preservation, | ๐ Tests: shadow preservation, | ||
| - | === โ๏ธ Overexposed Bright === | + | ----ย |
| + | ย | ||
| + | ==== โ๏ธ Overexposed Bright | ||
| <code txt> | <code txt> | ||
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| ๐ Tests: highlight handling, detail retention under high exposure, washout resistance | ๐ Tests: highlight handling, detail retention under high exposure, washout resistance | ||
| - | === ๐ฆ Directional Spotlight === | + | ----ย |
| + | ย | ||
| + | ==== ๐ฆ Directional Spotlight | ||
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐ Warm vs Cool Split Lighting === | + | ==== ๐ Warm vs Cool Split Lighting |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐งฉ Structured === | + | ===== Scene Complexity =====ย |
| + | ย | ||
| + | ==== ๐งฉ Structured | ||
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐งฑ Multi-object === | + | ==== ๐งฑ Multi-object |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐ฟ Dense Environment === | + | ==== ๐ฟ Dense Environment |
| <code txt> | <code txt> | ||
| Line 183: | Line 219: | ||
| ---- | ---- | ||
| - | === ๐งน Controlled Clutter === | + | ==== ๐งน Controlled Clutter |
| <code txt> | <code txt> | ||
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| ---- | ---- | ||
| - | === ๐ช Chaos === | + | ==== ๐ช Chaos ==== |
| <code txt> | <code txt> | ||
| Line 203: | Line 239: | ||
| ---- | ---- | ||
| - | === โ๏ธ Chaos vs Control Conflict === | + | ==== โ๏ธ Chaos vs Control Conflict |
| <code txt> | <code txt> | ||
| Line 210: | Line 246: | ||
| ๐ Tests: conflict resolution hierarchy, chaos vs readability prioritization | ๐ Tests: conflict resolution hierarchy, chaos vs readability prioritization | ||
| + | |||
| + | ===== ๐งช Constraint Layer ===== | ||
| + | |||
| + | The constraint layer is a dedicated suffix to be added to the above prompts for more creative models. | ||
| + | |||
| + | The goal is to force them to hold back on the creative aesthetic, storytelling and scene interpreting and focus on the subject. | ||
| + | |||
| + | === Methodology === | ||
| + | |||
| + | * keep 100% of your original prompts intact | ||
| + | * append the constraint suffix | ||
| + | * not touch internal wording (for atlas integrity) | ||
| + | |||
| + | === Constraint === | ||
| + | |||
| + | |||
| + | ๐น 1. STRICT (for simple prompts) | ||
| + | |||
| + | //For Styles and Light prompts// | ||
| + | |||
| + | <code txt> | ||
| + | single subject focus, no additional objects, minimal environment, | ||
| + | </ | ||
| + | |||
| + | ๐น 2. RELATIVE (for complexity prompts) | ||
| + | |||
| + | //For Scene Complexity prompts// | ||
| + | |||
| + | <code txt> | ||
| + | subject remains dominant, clear focal point, readable composition, | ||
| + | </ | ||
| + | |||
| + | This constraint layer was not used and the '' | ||
| + | |||
| + | ===== ๐ค Human Anatomy & Expression ===== | ||
| + | |||
| + | ==== ๐๏ธ Female Portrait Close-Up ==== | ||
| + | |||
| + | <code txt> | ||
| + | ultra detailed close-up portrait of a female subject, natural skin texture, visible pores, subtle asymmetry, realistic eyes, soft natural lighting, shallow depth of field | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: facial realism, micro-detail rendering, eye accuracy, skin texture fidelity, subtle asymmetry handling | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ง Female Full Body Neutral Pose ==== | ||
| + | |||
| + | <code txt> | ||
| + | full body photo of a female subject standing in a neutral pose, centered composition, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: body proportions, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ Female Dynamic Motion ==== | ||
| + | |||
| + | <code txt> | ||
| + | female subject in dynamic motion, running and twisting mid-action, natural motion blur, limbs extended, realistic anatomy under movement | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: motion coherence, limb placement, anatomical consistency during action | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== โ Female Hands Close-Up ==== | ||
| + | |||
| + | <code txt> | ||
| + | close-up of female hands holding a small object, detailed fingers, natural grip, visible joints and nails, shallow depth of field | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: finger count accuracy, articulation, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== ๐งฌ Mythic ===== | ||
| + | |||
| + | ==== ๐ก๏ธ Fantasy Warrior ==== | ||
| + | |||
| + | <code txt> | ||
| + | female fantasy humanoid character wearing layered armor and fabric clothing, intricate design, detailed materials, standing in a neutral pose | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: layering logic, costume complexity, material differentiation, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ง Mythic Caster / Mage ==== | ||
| + | |||
| + | <code txt> | ||
| + | a powerful female mage standing in a mystical environment, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: energy effects, pose + gesture coherence, integration of magic with realism | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ Dragon Creature ==== | ||
| + | |||
| + | <code txt> | ||
| + | a dragon standing on rocky ground, wings partially open, detailed scales, visible musculature, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: non-human anatomy, limb structure consistency, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ฆ Human-Animal Hybrid ==== | ||
| + | |||
| + | <code txt> | ||
| + | a humanoid figure blending human and deer features, antlers, elongated limbs, partially human face, organic fusion between species, natural environment | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: anatomical blending, uncanny balance, hybrid morphology plausibility | ||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | ===== ๐๏ธ Environment & Scale ===== | ||
| + | |||
| + | ==== ๐๏ธ Natural Landscape ==== | ||
| + | |||
| + | <code txt> | ||
| + | wide natural landscape with mountains and a valley, atmospheric perspective, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: depth rendering, atmospheric perspective, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ Modern Cityscape ==== | ||
| + | |||
| + | <code txt> | ||
| + | large modern cityscape, dense buildings, streets and infrastructure, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: structural repetition, urban density, perspective accuracy | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ช Interior Scene ==== | ||
| + | |||
| + | <code txt> | ||
| + | detailed interior scene of a room filled with objects, furniture, and decorations, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: object relationships, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ฟ Primordial Titan Scale ==== | ||
| + | |||
| + | <code txt> | ||
| + | a colossal primordial titan towering far beyond mountains, partially obscured by clouds, immense scale, environment dwarfed around it | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: extreme scale handling, integration with environment, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== ๐ญ Scene Composition & Storytelling ===== | ||
| + | |||
| + | ==== ๐ฆ Single Subject Minimal Scene ==== | ||
| + | |||
| + | <code txt> | ||
| + | a single ancient object placed on a surface, minimal environment, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: subject isolation, composition discipline, background suppression | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ฉโ๐ฉโ๐ง Multi-Character Interaction ==== | ||
| + | |||
| + | <code txt> | ||
| + | two to four male and female characters interacting in a scene, natural poses, eye contact, subtle gestures, coherent group composition | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: multi-subject interaction, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ญ Narrative Moment ==== | ||
| + | |||
| + | <code txt> | ||
| + | a narrative moment showing a female character discovering something unexpected, clear emotional storytelling, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: storytelling ability, emotional expression, staging | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== โ๏ธ Battlefield Chaos ==== | ||
| + | |||
| + | <code txt> | ||
| + | a chaotic medieval fantasy battlefield scene with male and female soldiers, action, movement, overlapping figures, weapons, dust and debris in the air | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: crowd handling, chaos vs readability, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== ๐ก Lighting & Atmosphere ===== | ||
| + | |||
| + | ==== ๐ซ๏ธ Volumetric Fog ==== | ||
| + | |||
| + | <code txt> | ||
| + | scene filled with volumetric fog and visible light rays, atmospheric depth, soft diffusion, cinematic lighting | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: volumetric rendering, light scattering, atmospheric realism | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ Neon Cyberpunk ==== | ||
| + | |||
| + | <code txt> | ||
| + | cyberpunk scene with strong neon lighting, emissive colors, reflections, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: color handling, emissive lighting, reflection interaction | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ Low-Key Moody ==== | ||
| + | |||
| + | <code txt> | ||
| + | dark moody scene with low-key lighting, deep shadows, high contrast, dramatic atmosphere | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: shadow detail, contrast control, low-light behavior | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== โ๏ธ Overexposed High-Key ==== | ||
| + | |||
| + | <code txt> | ||
| + | bright overexposed scene with strong highlights, soft washed-out areas, high-key lighting | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: highlight control, exposure handling, detail retention | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== ๐ Materials & Physics ===== | ||
| + | |||
| + | ==== ๐ง Water Splash ==== | ||
| + | |||
| + | <code txt> | ||
| + | water splashing dynamically, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: fluid dynamics plausibility, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ฅ Smoke & Fire ==== | ||
| + | |||
| + | <code txt> | ||
| + | smoke and fire rising in the air, complex swirling shapes, particles and embers, dynamic chaotic motion | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: chaotic systems rendering, particle behavior, flow realism | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ช Reflective Materials ==== | ||
| + | |||
| + | <code txt> | ||
| + | highly reflective objects made of glass and chrome, complex reflections of the environment, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: reflection accuracy, material understanding, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ฅ Material Impact ==== | ||
| + | |||
| + | <code txt> | ||
| + | a solid object breaking apart on impact, fragments and debris flying, realistic material fracture, frozen motion, high detail | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: rigid body physics, fragmentation logic, motion coherence, debris distribution | ||
| + | |||
| + | ===== ๐งฉ Structure & Symbols ===== | ||
| + | |||
| + | ==== ๐๏ธ Architectural Symmetry ==== | ||
| + | |||
| + | <code txt> | ||
| + | perfectly symmetrical architectural structure, centered composition, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: symmetry precision, alignment, geometric consistency | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ Complex Patterns ==== | ||
| + | |||
| + | <code txt> | ||
| + | object with complex engraved patterns and repeating textures, highly detailed surface, consistent repetition | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: pattern consistency, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ค Embedded Readable Text ==== | ||
| + | |||
| + | <code txt> | ||
| + | a sign or surface with clearly visible English text reading "The Old Library", | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: spelling accuracy, text legibility, typography coherence, integration of text into environment | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ฎ Fantasy Runes & Glyphs ==== | ||
| + | |||
| + | <code txt> | ||
| + | an ancient surface covered in glowing magical runes and glyphs, intricate symbols, non-human writing system, carved or engraved, mystical atmosphere, soft ambient light | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: symbolic consistency, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== ๐ Extended Probes ===== | ||
| + | |||
| + | ==== ๐ Macro Photography ==== | ||
| + | |||
| + | <code txt> | ||
| + | extreme macro shot of a small object or insect, very high magnification, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: macro realism, depth of field accuracy, micro-detail generation | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ฐ๏ธ Aerial Top-Down ==== | ||
| + | |||
| + | <code txt> | ||
| + | aerial top-down view of a large environment, | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: top-down coherence, layout logic, large-scale organization | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐ Fashion Editorial ==== | ||
| + | |||
| + | <code txt> | ||
| + | fashion editorial photoshoot of a female subject, stylized pose, detailed fabric, controlled lighting, studio or location setting | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: pose direction, fabric behavior, stylistic control | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== ๐จ Abstract Emotion ==== | ||
| + | |||
| + | <code txt> | ||
| + | abstract representation of an emotion using shapes, colors, and forms, non-literal visual language | ||
| + | </ | ||
| + | |||
| + | ๐ Tests: abstract reasoning, non-representational creativity, symbolic interpretation | ||
| + | |||
| + | ---- | ||
| + | |||