Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| 3d:start [2025/05/11 23:18] – [To Sort and properly dispatch] mh | 3d:start [2025/09/08 13:14] (current) – mh | ||
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| * **[[3d: | * **[[3d: | ||
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| * **[[3d: | * **[[3d: | ||
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| * **[[3d: | * **[[3d: | ||
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| * In **Edit mode** set the 3D cursor to a selection (Vertex/ | * In **Edit mode** set the 3D cursor to a selection (Vertex/ | ||
| + | === Applying to a multi-selection === | ||
| + | * With multiple items selected in the Outliner, using **'' | ||
| ===== To Sort and properly dispatch ===== | ===== To Sort and properly dispatch ===== | ||
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| Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry | Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry | ||
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| - | Texture slots enable you to give different textures to different parts of a mesh. To do so, select the parts of the mesh and select another slot material and click assign. | ||
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| When beveling you can press '' | When beveling you can press '' | ||
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| ===== Models ===== | ===== Models ===== | ||
| + | ==== Low Poly Cottage ==== | ||
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| + | Preview coming soon. | ||
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| + | [[3d: | ||
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| ==== Low Poly Well ==== | ==== Low Poly Well ==== | ||
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| *'' | *'' | ||
| *'' | *'' | ||
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| + | ===== Ressources ===== | ||
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| + | * **[[https:// | ||