3d:start

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3d:start [2025/05/11 23:18] – [To Sort and properly dispatch] mh3d:start [2025/06/19 10:21] (current) – [Sections] mh
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   * **[[3d:modeling|Modeling]]**   * **[[3d:modeling|Modeling]]**
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 +  * **[[3d:geo-nodes|Geometry Nodes]]**
  
   * **[[3d:shading|Shading / Textures]]**   * **[[3d:shading|Shading / Textures]]**
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 Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry  Applying modifiers is really up to you and depends on if you need to edit the full mesh (in which case apply) to break symmetry 
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-Texture slots enable you to give different textures to different parts of a mesh. To do so, select the parts of the mesh and select another slot material and click assign. 
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 When beveling you can press ''CTRL + B'' and then ''V'' to bevel a vertex and create a triangle face where the vertex was. Direct shortcut is ''CTRL + SHIFT + V''. When beveling vertices, use ''J'' to join opposite vertices that were created to re-triangulate the faces and correct the geometry. When beveling you can press ''CTRL + B'' and then ''V'' to bevel a vertex and create a triangle face where the vertex was. Direct shortcut is ''CTRL + SHIFT + V''. When beveling vertices, use ''J'' to join opposite vertices that were created to re-triangulate the faces and correct the geometry.
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 ===== Models ===== ===== Models =====
 +==== Low Poly Cottage ====
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 +Preview coming soon.
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 +[[3d:models:low-poly-cottage|Low Poly Cottage]]
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 ==== Low Poly Well ==== ==== Low Poly Well ====
  
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