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3d:start [2025/04/17 17:24] – [Procedural textures] mh | 3d:start [2025/04/17 17:28] (current) – [Useful Add-ons] mh | ||
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* **Extra Meshes :** Gives access to more primitives in the Add Menu (**'' | * **Extra Meshes :** Gives access to more primitives in the Add Menu (**'' | ||
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* **Rigify :** Very handy for rigging humanoidss or basic animals | * **Rigify :** Very handy for rigging humanoidss or basic animals | ||
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+ | * **Node Wrangler :** Provides useful tools for working with nodes | ||
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If your mesh is chiseled looking and shaded differently because the quads and triangles are not on the same plane you can flatten things out by selecting all the concerned faces and scaling them to 0 along the proper axis. | If your mesh is chiseled looking and shaded differently because the quads and triangles are not on the same plane you can flatten things out by selecting all the concerned faces and scaling them to 0 along the proper axis. | ||
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- | Useful tip : when using knife tool '' | ||
Careful when using mirror modifiers, if you move in object mode it moves both sides in the same direction along the given axis because it moves the object center around which the mirror is calculated. If you move in edit mode it moves the selection relative to the given axis effectively copying the move on the mirrored side. | Careful when using mirror modifiers, if you move in object mode it moves both sides in the same direction along the given axis because it moves the object center around which the mirror is calculated. If you move in edit mode it moves the selection relative to the given axis effectively copying the move on the mirrored side. |