3d:start

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3d:start [2023/09/05 10:47] – [Low Poly Workflow] mh3d:start [2024/12/19 11:05] (current) – [Useful shortcuts] mh
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 ====== 3D Modeling ====== ====== 3D Modeling ======
  
-This section will document what I wish to keep handy regarding [[https://blender.org|Blender 3D]], an advanced and powerful 3D modeling suiteIt's free and open source so feel free to rush to their website, download it, and have fun as well. +This section will document what I wish to keep handy regarding [[https://blender.org|Blender 3D]].
  
 ===== Low Poly Workflow ===== ===== Low Poly Workflow =====
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 === Recap === === Recap ===
  
-  * Uses a bend modifier to create a circle with basic shapes. +  * Uses a bend modifier to create a circle with basic shapes : create a line of shapes + Modifier > Simple Deform > Bend (360°) and apply
   * Uses a nice simple low poly esthetic with bevels and moving a few vertices around   * Uses a nice simple low poly esthetic with bevels and moving a few vertices around
   * Shows the use of a lattice to parent an object or group of object to follow modifications made to the lattice (bends and such)   * Shows the use of a lattice to parent an object or group of object to follow modifications made to the lattice (bends and such)
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 ++++ ++++
 +
 +
 +==== Making Spiral meshes ====
 +
 +Use addon tool : Add Curve : Extra Objects.
 +
 +  * Add an Archemedian curve spiral.
 +  * Tweak the Turns, Steps, Radius Growth and Height properties before validating the spiral.
 +  * Go into the Data panel and under Geometry > Bevel add some Depth. Activate Fill Caps option.
 +  * Convert the curve to a mesh and go sculpt.
 +
 +----
 +
 +===== Exercises =====
 +
 +[[3d:exercises:start|3d Exercises]]
  
  
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   *''CTRL +/-'' : Select more / less of mesh (based on a first selection of faces or edges or vertices   *''CTRL +/-'' : Select more / less of mesh (based on a first selection of faces or edges or vertices
   *''SHIFT + S'' : Cursor selection pie menu   *''SHIFT + S'' : Cursor selection pie menu
 +  *''CTRL + Click'' : With a vertex selected will auto-select shortest path to the target vertex
 +  *''L'' : Select linked mesh (useful when hovering over meshes that intersect but are different objects)
  
 === Sculpting === === Sculpting ===
  • 3d/start.1693903676.txt.gz
  • Last modified: 2023/09/05 10:47
  • by mh