3d:shading

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3d:shading [2026/02/26 16:04] – [Step 7 – (Optional but Recommended) Apply Transforms] mh3d:shading [2026/02/26 16:06] (current) – [Step 7 – (Optional but Recommended) Apply Transforms] mh
Line 378: Line 378:
  
 ''Ctrl + A'' → **Apply All Transforms** ''Ctrl + A'' → **Apply All Transforms**
 +
 +GLTF likes clean scale = 1, rotation = 0.
  
 Game engines prefer clean transforms. Game engines prefer clean transforms.
 +
 +
 +==== Correct Modifier / Boolean Order ====
 +
 +Recommended Order:
 +  * Finish modeling
 +  * Apply Boolean on wall
 +  * Clean topology
 +  * Apply bevel
 +  * Join bricks (if needed)
 +  * UV unwrap
 +  * Bake
 +  * Apply transforms
 +  * Export
 ===== Resource sites ===== ===== Resource sites =====
  
  • 3d/shading.1772118289.txt.gz
  • Last modified: 2026/02/26 16:04
  • by mh