Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| 3d:shading [2025/08/19 10:09] – [Walkthrough] mh | 3d:shading [2025/08/19 10:13] (current) – [Walkthrough] mh | ||
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| Line 217: | Line 217: | ||
| If necessary change the scale of the bottom texture. | If necessary change the scale of the bottom texture. | ||
| - | On the top node add an image with background alpha 0 channel to use as decal. | + | Duplicate the entire branch (with the Principled BSDF) and in this second branch replace |
| Use **'' | Use **'' | ||
| Use the Alpha of the decal image as factor for the mix. Use **'' | Use the Alpha of the decal image as factor for the mix. Use **'' | ||
| + | |||
| + | With the object selected, in the **Data** property panel, under UV Maps, add a second UV Map. Rename it decal and use it as the UV Map for the Vector coordinates of the mapping on the decal texture. | ||
| + | |||
| + | Select the object and smart UV project it. Select all, scale it down and put it in an alpha 0 portion on the decal image. | ||
| + | |||
| + | Select the faces where you want to decal and either **project from view** or **angle based projection** and scale/ | ||
| + | |||
| + | ---- | ||
| ===== Eevee Bloom ===== | ===== Eevee Bloom ===== | ||