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Both sides previous revision Previous revision Next revision | Previous revision | ||
3d:shading [2025/06/04 14:44] – [Eevee & Compositing] mh | 3d:shading [2025/06/04 14:58] (current) – [Eevee Bloom] mh | ||
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===== Eevee Bloom ===== | ===== Eevee Bloom ===== | ||
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- | ==== Basics & Bloom ==== | ||
Open the **Compositing** workspace. | Open the **Compositing** workspace. | ||
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Optionally add a **Image Editor** viewport and view the **Viewer node** for a clearer view of post-process. | Optionally add a **Image Editor** viewport and view the **Viewer node** for a clearer view of post-process. | ||
- | Use **'' | + | Use **'' |
Switch to **Fog Glow** and adjust settings. | Switch to **Fog Glow** and adjust settings. | ||
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+ | {{: | ||
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+ | When in Layout view, Rendered preview, the Viewport Shading dropdown menu enables to activate the Compositor when in Camera view, Always or never (default). | ||
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+ | This is useful to get any post-process effect to display in real-time in the Layout view. | ||
===== Resource sites ===== | ===== Resource sites ===== | ||