Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
3d:shading [2025/06/04 14:37] – [Eevee & Compositing] mh | 3d:shading [2025/06/04 14:58] (current) – [Eevee Bloom] mh | ||
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- | ===== Eevee & Compositing | + | ===== Eevee Bloom ===== |
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- | ==== Basics | + | |
Open the **Compositing** workspace. | Open the **Compositing** workspace. | ||
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Add a **Viewer** node and render the scene. Connect the render to the **Viewer** node. | Add a **Viewer** node and render the scene. Connect the render to the **Viewer** node. | ||
+ | Optionally add a **Image Editor** viewport and view the **Viewer node** for a clearer view of post-process. | ||
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+ | Use **'' | ||
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+ | Switch to **Fog Glow** and adjust settings. | ||
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+ | {{: | ||
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+ | When in Layout view, Rendered preview, the Viewport Shading dropdown menu enables to activate the Compositor when in Camera view, Always or never (default). | ||
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+ | This is useful to get any post-process effect to display in real-time in the Layout view. | ||
===== Resource sites ===== | ===== Resource sites ===== | ||