3d:shading

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3d:shading [2025/05/11 23:21] – [Texture Slots] mh3d:shading [2025/06/04 14:58] (current) – [Eevee Bloom] mh
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 ==== Stone with noise ==== ==== Stone with noise ====
  
-{{:3d:basic-stone-shader.png?700|3d:basic-stone-shader.png}}+{{:3d:basic-stone-shader.png?direct&700|3d:basic-stone-shader.png}}
  
 ---- ----
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 ---- ----
 +
 +===== Eevee Bloom =====
 +
 +Open the **Compositing** workspace.
 +
 +Tick the **Use Nodes** option.
 +
 +Add a **Viewer** node and render the scene. Connect the render to the **Viewer** node.
 +
 +Optionally add a **Image Editor** viewport and view the **Viewer node** for a clearer view of post-process.
 +
 +Use **''SHIFT'' + ''RIGHT CLICK''** over the noodle to insert a **Reroute** and after the **Render Layers** node add a **Glare** node.
 +
 +Switch to **Fog Glow** and adjust settings.
 +
 +{{:3d:eevee-bloom.png?direct&500|}}
 +
 +When in Layout view, Rendered preview, the Viewport Shading dropdown menu enables to activate the Compositor when in Camera view, Always or never (default).
 +
 +This is useful to get any post-process effect to display in real-time in the Layout view.
 ===== Resource sites ===== ===== Resource sites =====
  
  • 3d/shading.1746998511.txt.gz
  • Last modified: 2025/06/02 21:19
  • (external edit)