Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
3d:shading [2025/05/11 23:21] – [Texture Atlas] mh | 3d:shading [2025/06/04 14:58] (current) – [Eevee Bloom] mh | ||
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Select the parts of the mesh and select another slot material and click assign. | Select the parts of the mesh and select another slot material and click assign. | ||
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==== Seamless textures ==== | ==== Seamless textures ==== | ||
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==== Stone with noise ==== | ==== Stone with noise ==== | ||
- | {{: | + | {{: |
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+ | ===== Eevee Bloom ===== | ||
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+ | Open the **Compositing** workspace. | ||
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+ | Tick the **Use Nodes** option. | ||
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+ | Add a **Viewer** node and render the scene. Connect the render to the **Viewer** node. | ||
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+ | Optionally add a **Image Editor** viewport and view the **Viewer node** for a clearer view of post-process. | ||
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+ | Use **'' | ||
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+ | Switch to **Fog Glow** and adjust settings. | ||
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+ | {{: | ||
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+ | When in Layout view, Rendered preview, the Viewport Shading dropdown menu enables to activate the Compositor when in Camera view, Always or never (default). | ||
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+ | This is useful to get any post-process effect to display in real-time in the Layout view. | ||
===== Resource sites ===== | ===== Resource sites ===== | ||