Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
3d:shading [2025/04/30 16:01] – [Seamless textures] mh | 3d:shading [2025/06/04 14:58] (current) – [Eevee Bloom] mh | ||
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| ::: | Place on desired color column | | | ::: | Place on desired color column | | ||
| ::: | Scale along the Y axis and place according to desired result. | | | ::: | Scale along the Y axis and place according to desired result. | | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Texture Slots ==== | ||
+ | |||
+ | Texture slots enable you to give different textures to different parts of a mesh. | ||
+ | |||
+ | Select the parts of the mesh and select another slot material and click assign. | ||
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==== Stone with noise ==== | ==== Stone with noise ==== | ||
- | {{: | + | {{: |
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+ | ===== Eevee Bloom ===== | ||
+ | |||
+ | Open the **Compositing** workspace. | ||
+ | |||
+ | Tick the **Use Nodes** option. | ||
+ | |||
+ | Add a **Viewer** node and render the scene. Connect the render to the **Viewer** node. | ||
+ | |||
+ | Optionally add a **Image Editor** viewport and view the **Viewer node** for a clearer view of post-process. | ||
+ | |||
+ | Use **'' | ||
+ | |||
+ | Switch to **Fog Glow** and adjust settings. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | When in Layout view, Rendered preview, the Viewport Shading dropdown menu enables to activate the Compositor when in Camera view, Always or never (default). | ||
+ | |||
+ | This is useful to get any post-process effect to display in real-time in the Layout view. | ||
===== Resource sites ===== | ===== Resource sites ===== | ||