3d:shading

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
3d:shading [2025/04/17 17:27] – [Shading / Textures] mh3d:shading [2025/04/17 17:29] (current) – [Texture Coordinates] mh
Line 18: Line 18:
 If you have **Node Wrangler** add-on activated, the keyboard shortcut **''CTRL + T''** will automatically generate these nodes. If you have **Node Wrangler** add-on activated, the keyboard shortcut **''CTRL + T''** will automatically generate these nodes.
  
-{{3d:pbr-texture-coordinates.png?}}+{{3d:pbr-texture-coordinates.png?direct&800}} 
  
 Incidently, using **Node Wrangler** add-on you can select the **Principled BSDF** and use ''CTRL + SHIFT + T'' to open a bundle of maps and have them set-up as a Principled Texture. Incidently, using **Node Wrangler** add-on you can select the **Principled BSDF** and use ''CTRL + SHIFT + T'' to open a bundle of maps and have them set-up as a Principled Texture.
  • 3d/shading.txt
  • Last modified: 2025/04/17 17:29
  • by mh