3d:rigging

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3d:rigging [2025/05/15 11:54] – [Attaching Bones] mh3d:rigging [2025/06/02 21:23] (current) – external edit 127.0.0.1
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 Meshes are attached to the bones following the same parenting process **''CTRL'' + ''P''** as with meshes. Meshes are attached to the bones following the same parenting process **''CTRL'' + ''P''** as with meshes.
  
-Select the mesh first, then the armature and the parenting drop down menu will propose different options for Weighting+Select the mesh first, then the armature and the parenting drop down menu will propose different options for Weighting.
  
 Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations. Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations.
  • 3d/rigging.1747302881.txt.gz
  • Last modified: 2025/06/02 21:19
  • (external edit)