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Both sides previous revision Previous revision Next revision | Previous revision | ||
3d:rigging [2025/05/15 11:54] – [Attaching Bones] mh | 3d:rigging [2025/06/02 21:23] (current) – external edit 127.0.0.1 | ||
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Meshes are attached to the bones following the same parenting process **'' | Meshes are attached to the bones following the same parenting process **'' | ||
- | Select the mesh first, then the armature and the parenting drop down menu will propose different options for Weighting | + | Select the mesh first, then the armature and the parenting drop down menu will propose different options for Weighting. |
Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations. | Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations. |