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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| 3d:rigging [2025/05/15 11:53] – [Rigging] mh | 3d:rigging [2025/06/02 21:23] (current) – external edit 127.0.0.1 | ||
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| Keeping a slight bend on arms and legs can help in the rigging process. | Keeping a slight bend on arms and legs can help in the rigging process. | ||
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| - | ==== Attaching Bones ==== | ||
| Bones can be made to display on top of meshes in **Data > Viewport Display >> In Front**. | Bones can be made to display on top of meshes in **Data > Viewport Display >> In Front**. | ||
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| + | ==== Attaching Bones ==== | ||
| Meshes are attached to the bones following the same parenting process **'' | Meshes are attached to the bones following the same parenting process **'' | ||
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| + | Select the mesh first, then the armature and the parenting drop down menu will propose different options for Weighting. | ||
| Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations. | Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations. | ||