3d:rigging

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
3d:rigging [2025/04/14 22:09] – [Weight Painting] mh3d:rigging [2025/06/02 21:23] (current) – external edit 127.0.0.1
Line 37: Line 37:
 It's best to **Apply scale** before parenting a mesh to an armature. It's best to **Apply scale** before parenting a mesh to an armature.
  
-Keeping a slight bend on arms and legs can help a lot in the rigging process. +Keeping a slight bend on arms and legs can help in the rigging process.
- +
-==== Attaching Bones ====+
  
 Bones can be made to display on top of meshes in **Data > Viewport Display >> In Front**. Bones can be made to display on top of meshes in **Data > Viewport Display >> In Front**.
 +
 +==== Attaching Bones ====
  
 Meshes are attached to the bones following the same parenting process **''CTRL'' + ''P''** as with meshes. Meshes are attached to the bones following the same parenting process **''CTRL'' + ''P''** as with meshes.
 +
 +Select the mesh first, then the armature and the parenting drop down menu will propose different options for Weighting.
  
 Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations. Bones attach to the mesh's vertices (Vertex Groups), so take care the mesh has enough topology to follow the bones movements and rotations.
Line 98: Line 100:
 The naming convention ''.L'' or ''.R'' after the name of each bone helps Blender rename correctly the other side when the mirror is applied. The naming convention ''.L'' or ''.R'' after the name of each bone helps Blender rename correctly the other side when the mirror is applied.
  
-To rig a basic humanoid, it's useful to have it in a T shape pose facing forward.+When rigging a basic humanoid, it is generally done in a T-shape or A-shape pose facing forward.
  
  
  • 3d/rigging.1744661350.txt.gz
  • Last modified: 2025/06/02 21:19
  • (external edit)