3d:rigging

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3d:rigging [2025/04/09 14:46] – [Generating the rig] mh3d:rigging [2025/04/09 14:47] (current) – [Weight Painting] mh
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 When going into weight paint mode, select the entire armature first, then the mesh, then go into weight paint mode. If you only select the mesh it will only display the weight paint of the last selected bone. When going into weight paint mode, select the entire armature first, then the mesh, then go into weight paint mode. If you only select the mesh it will only display the weight paint of the last selected bone.
  
-This way you can **''ALT'' + ''LEFT CLICK''** the different bones to see their influence. It's possible in weight paint mode to select a bone and rotate it to visualize the influence it has on the mesh.+This way you can **''CTRL'' + ''SHIFT'' + ''LEFT CLICK''** (or **''ALT'' + ''LEFT CLICK''**the different bones to see their influence. It's possible in weight paint mode to select a bone and rotate it to visualize the influence it has on the mesh.
  
 The **color gradient indicates each selected bone's influence** on the mesh : red for 100% attachment to vertices and blue for 0%. The **color gradient indicates each selected bone's influence** on the mesh : red for 100% attachment to vertices and blue for 0%.
  • 3d/rigging.txt
  • Last modified: 2025/04/09 14:47
  • by mh