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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| 3d:rendering [2025/05/11 23:19] – [Rendering] mh | 3d:rendering [2025/06/02 21:23] (current) – external edit 127.0.0.1 | ||
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| ==== Eevee vs Cycles ==== | ==== Eevee vs Cycles ==== | ||
| - | Cycles is a Ray based renderer while Eevvee | + | **Cycles is a Ray based** renderer while **Eevee |
| Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. | Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. | ||
| - | Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results. | + | **Eevee is a real-time renderer** while cycles is more resource intensive and requires many samples to produce good results. |
| Surfaces that are emissive will have a much better render in Cycles than in Eevee. | Surfaces that are emissive will have a much better render in Cycles than in Eevee. | ||