3d:rendering

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3d:rendering [2025/05/11 23:19] – [Rendering] mh3d:rendering [2025/06/02 21:23] (current) – external edit 127.0.0.1
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 ==== Eevee vs Cycles ==== ==== Eevee vs Cycles ====
  
-Cycles is a Ray based renderer while Eevvee is a screen based renderer.+**Cycles is a Ray based** renderer while **Eevee is a screen based** renderer.
  
 Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible.  Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. 
  
-Eevee is a real-time renderer while cycles is more resource intensive and requires many samples to produce good results.+**Eevee is a real-time renderer** while cycles is more resource intensive and requires many samples to produce good results.
  
 Surfaces that are emissive will have a much better render in Cycles than in Eevee. Surfaces that are emissive will have a much better render in Cycles than in Eevee.
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  • Last modified: 2025/06/02 21:19
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