3d:rendering

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3d:rendering [2025/03/26 23:20] mh3d:rendering [2025/06/02 21:23] (current) – external edit 127.0.0.1
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 ====== Rendering ====== ====== Rendering ======
 +
 +==== Eevee vs Cycles ====
 +
 +**Cycles is a Ray based** renderer while **Eevee is a screen based** renderer.
 +
 +Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. 
 +
 +**Eevee is a real-time renderer** while cycles is more resource intensive and requires many samples to produce good results.
 +
 +Surfaces that are emissive will have a much better render in Cycles than in Eevee.
  
 Bloom, Ambient Occlusion (AO) and Screen Space Reflections (SSR) have been replaced by Glare (Compositing Editor) for Bloom and Ray Tracing for the other two since Blender v 4.2 Bloom, Ambient Occlusion (AO) and Screen Space Reflections (SSR) have been replaced by Glare (Compositing Editor) for Bloom and Ray Tracing for the other two since Blender v 4.2
  
 +----
 ===== Rendering Animations ===== ===== Rendering Animations =====
  
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