Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
3d:rendering [2025/03/26 23:20] – mh | 3d:rendering [2025/06/02 21:23] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Rendering ====== | ====== Rendering ====== | ||
+ | |||
+ | ==== Eevee vs Cycles ==== | ||
+ | |||
+ | **Cycles is a Ray based** renderer while **Eevee is a screen based** renderer. | ||
+ | |||
+ | Eevee tries to keep things as simple as possible and kind of flat while cycles is trying to be as realistic as possible. | ||
+ | |||
+ | **Eevee is a real-time renderer** while cycles is more resource intensive and requires many samples to produce good results. | ||
+ | |||
+ | Surfaces that are emissive will have a much better render in Cycles than in Eevee. | ||
Bloom, Ambient Occlusion (AO) and Screen Space Reflections (SSR) have been replaced by Glare (Compositing Editor) for Bloom and Ray Tracing for the other two since Blender v 4.2 | Bloom, Ambient Occlusion (AO) and Screen Space Reflections (SSR) have been replaced by Glare (Compositing Editor) for Bloom and Ray Tracing for the other two since Blender v 4.2 | ||
+ | ---- | ||
===== Rendering Animations ===== | ===== Rendering Animations ===== | ||