3d:modeling

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3d:modeling [2025/09/11 10:35] – [Useful Techniques] mh3d:modeling [2025/09/12 09:19] (current) – [Workflow] mh
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   * **[[3d:modeling:topology|Topology]]**   * **[[3d:modeling:topology|Topology]]**
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 ===== Method ===== ===== Method =====
  
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 ---- ----
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 +===== Hard Surface Modeling =====
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 +Hard Surface modeling refers to the modeling of objects with hard surfaces such as vehicles, ships, etc.
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 +==== Workflow ====
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 +  * Set up your scene with reference images that display only in orthographic view. Model with **''ALT'' + ''Z''** active (X-Ray) to view the reference images through your shape.
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 +  * Start with a plane somewhere and extrude along the lines to match up the reference image. Look for poles where the edge flow needs to change direction (check the **[[3d:modeling:topology|Topology]]** page for more information).
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 +  * Build the general outline first and then shapes can be cut out ensuring the topology matches up.
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 +  * Build the shapes roughly at first, loop cuts can be added in a second pass to refine the details.
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 +  * Use the **Smooth Vertices** command to average out the topology.
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 ===== Stone Walls ===== ===== Stone Walls =====
  
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