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3d:modeling [2025/09/08 13:15] – [Method] mh | 3d:modeling [2025/09/12 09:19] (current) – [Workflow] mh | ||
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* **[[3d: | * **[[3d: | ||
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===== Method ===== | ===== Method ===== | ||
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Use the knife again to break down N-gons into quads | Use the knife again to break down N-gons into quads | ||
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+ | === Shear command === | ||
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+ | The **Shear** command will help rotate items while keeping an axis constant. For example rotating a circle from side view will actually resize it because the Z position of the vertices will move while using the Shear command will keep the size of the circle constant. | ||
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+ | ===== Hard Surface Modeling ===== | ||
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+ | Hard Surface modeling refers to the modeling of objects with hard surfaces such as vehicles, ships, etc. | ||
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+ | ==== Workflow ==== | ||
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+ | * Set up your scene with reference images that display only in orthographic view. Model with **'' | ||
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+ | * Start with a plane somewhere and extrude along the lines to match up the reference image. Look for poles where the edge flow needs to change direction (check the **[[3d: | ||
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+ | * Build the general outline first and then shapes can be cut out ensuring the topology matches up. | ||
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+ | * Build the shapes roughly at first, loop cuts can be added in a second pass to refine the details. | ||
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+ | * Use the **Smooth Vertices** command to average out the topology. | ||
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===== Stone Walls ===== | ===== Stone Walls ===== | ||