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3d:modeling [2025/05/02 11:31] – [Tree (Variant 2)] mh | 3d:modeling [2025/08/19 09:24] (current) – [Stylizing with Lattice modifier] mh | ||
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Trees and landscapes can be sculpted with a finer mesh and then decimated using a modifier to bring them back down to Low Poly. | Trees and landscapes can be sculpted with a finer mesh and then decimated using a modifier to bring them back down to Low Poly. | ||
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+ | To scale down a shape that goes in multiple directions (like a twisted beam), switch to **Edit Mode** and use **'' | ||
==== Useful Techniques ==== | ==== Useful Techniques ==== | ||
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| ::: | Add crystal material : transmission 1, roughness down. Add a base color. | | | ::: | Add crystal material : transmission 1, roughness down. Add a base color. | | ||
| ::: | Add a point light inside the Crystal. | | | ::: | Add a point light inside the Crystal. | | ||
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+ | ===== Stylizing with Lattice modifier ===== | ||
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+ | | {{: | ||
+ | | ::: | Delete front face and add 3 loop cuts for shelves. | | ||
+ | | ::: | Select the loop cuts and **'' | ||
+ | | ::: | Add a **Solidify** modifier. Separate the shelves and make the Solidify on the bookcase offset outside. | | ||
+ | | ::: | Add **Bevel** modifier on bookcase and shade smooth + use **Harden Normals** in Shading menu of Bevel modifier. | | ||
+ | | ::: | Copy the modifiers to the shelves. | | ||
+ | | ::: | Add a **Lattice object** around the bookcase so that it fits nicely around it. | | ||
+ | | ::: | Add a **Lattice modifier** on the bookcase & copy to shelves.. | | ||
+ | | ::: | With Lattice selected, **adjust the UVW** in the Lattice panel for more **topology**. | | ||
+ | | ::: | **Stylize the lattice** (proportional edit helps). | | ||
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