3d:modeling

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3d:modeling [2025/05/02 11:31] – [Tree (Variant 2)] mh3d:modeling [2025/08/19 09:24] (current) – [Stylizing with Lattice modifier] mh
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 Trees and landscapes can be sculpted with a finer mesh and then decimated using a modifier to bring them back down to Low Poly. Trees and landscapes can be sculpted with a finer mesh and then decimated using a modifier to bring them back down to Low Poly.
 +
 +To scale down a shape that goes in multiple directions (like a twisted beam), switch to **Edit Mode** and use **''ALT'' + ''S''** to scale along the normals with every vertex selected.
 ==== Useful Techniques ==== ==== Useful Techniques ====
  
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 | ::: | Add crystal material : transmission 1, roughness down. Add a base color. | | ::: | Add crystal material : transmission 1, roughness down. Add a base color. |
 | ::: | Add a point light inside the Crystal. | | ::: | Add a point light inside the Crystal. |
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 +----
 +
 +===== Stylizing with Lattice modifier =====
 +
 +| {{:3d:lattice-modifier.png?direct&340|}} | Start with default cube, scale into proportions & **apply scale**.  |
 +| ::: | Delete front face and add 3 loop cuts for shelves. |
 +| ::: | Select the loop cuts and **''F''** to fill. |
 +| ::: | Add a **Solidify** modifier. Separate the shelves and make the Solidify on the bookcase offset outside. |
 +| ::: | Add **Bevel** modifier on bookcase and shade smooth + use **Harden Normals** in Shading menu of Bevel modifier. |
 +| ::: | Copy the modifiers to the shelves. |
 +| ::: | Add a **Lattice object** around the bookcase so that it fits nicely around it. |
 +| ::: | Add a **Lattice modifier** on the bookcase & copy to shelves.. |
 +| ::: | With Lattice selected, **adjust the UVW** in the Lattice panel for more **topology**. |
 +| ::: | **Stylize the lattice** (proportional edit helps). |
  
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  • Last modified: 2025/06/02 21:19
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