3d:modeling

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3d:modeling [2025/03/26 13:36] – [Additional tips] mh3d:modeling [2025/04/16 18:17] (current) – [Modeling] mh
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 ====== Modeling ====== ====== Modeling ======
  
 +  * **[[3d:modeling:topology|Topology]]**
 ===== Method ===== ===== Method =====
  
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 Moving vertices around a little randomly and rotating/scaling loop-cuts helps to give character really fast. Moving vertices around a little randomly and rotating/scaling loop-cuts helps to give character really fast.
  
 +==== Useful Techniques ====
  
 +=== Extrude along a path ===
 +
 +Use **''CTRL'' + ''RIGHT CLICK''** to extrude along a path given by your clicks. This is very handy for extruding along crude curves created on the fly (handles, etc.)
 +
 +=== Plane and knife tool ===
 +
 +Sometimes its simpler to use a plane then knife your shape roughly through it making use of mirror modifiers for symmetry and to create thickness
 +
 +----
 ===== Stone Walls ===== ===== Stone Walls =====
 | {{3d:3d-stone-wall.png?340}} | Block out a large, medium and small stone shape. Apply scale. | | {{3d:3d-stone-wall.png?340}} | Block out a large, medium and small stone shape. Apply scale. |
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 +==== Additional tips ====
  
 +  * Add dents by beveling a vertex and joining the two unconnected center vertices
  
  
 +===== Parenting =====
  
 +Use **''CTRL'' + ''P''** to parent a selection to the active object (opens the parenting menu).
  
 +It's handy to parent a selection of meshes composing an object to an empty to be able to move the empty to place and move the object easily afterwards.
  
- +When placing such empties, be wary of the origin point of the empty as snapping to faces afterward will use that empty's origin.
-==== Additional tips ==== +
- +
-  * Add dents by beveling a vertex and joining the two unconnected center vertices+
  • 3d/modeling.1742992564.txt.gz
  • Last modified: 2025/03/26 13:36
  • by mh