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3d:modeling [2025/03/26 13:36] – [Additional tips] mh | 3d:modeling [2025/04/16 18:17] (current) – [Modeling] mh | ||
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====== Modeling ====== | ====== Modeling ====== | ||
+ | * **[[3d: | ||
===== Method ===== | ===== Method ===== | ||
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Moving vertices around a little randomly and rotating/ | Moving vertices around a little randomly and rotating/ | ||
+ | ==== Useful Techniques ==== | ||
+ | === Extrude along a path === | ||
+ | |||
+ | Use **'' | ||
+ | |||
+ | === Plane and knife tool === | ||
+ | |||
+ | Sometimes its simpler to use a plane then knife your shape roughly through it making use of mirror modifiers for symmetry and to create thickness | ||
+ | |||
+ | ---- | ||
===== Stone Walls ===== | ===== Stone Walls ===== | ||
| {{3d: | | {{3d: | ||
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+ | ==== Additional tips ==== | ||
+ | * Add dents by beveling a vertex and joining the two unconnected center vertices | ||
+ | ===== Parenting ===== | ||
+ | Use **'' | ||
+ | It's handy to parent a selection of meshes composing an object to an empty to be able to move the empty to place and move the object easily afterwards. | ||
- | + | When placing such empties, be wary of the origin point of the empty as snapping to faces afterward will use that empty' | |
- | ==== Additional tips ==== | + | |
- | + | ||
- | * Add dents by beveling a vertex and joining | + |