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3d:modeling [2025/03/21 10:51] – created mh | 3d:modeling [2025/04/16 18:17] (current) – [Modeling] mh | ||
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====== Modeling ====== | ====== Modeling ====== | ||
- | Page just created. | + | * **[[3d: |
+ | ===== Method ===== | ||
+ | |||
+ | Box out the entire scene. Then take each element into rough detail first, then finer detail after. | ||
+ | |||
+ | Loop cuts are a fast way to add topology but be wary of adding too much to stay in low poly. | ||
+ | |||
+ | Moving vertices around a little randomly and rotating/ | ||
+ | |||
+ | ==== Useful Techniques ==== | ||
+ | |||
+ | === Extrude along a path === | ||
+ | |||
+ | Use **'' | ||
+ | |||
+ | === Plane and knife tool === | ||
+ | |||
+ | Sometimes its simpler to use a plane then knife your shape roughly through it making use of mirror modifiers for symmetry and to create thickness | ||
+ | |||
+ | ---- | ||
+ | ===== Stone Walls ===== | ||
+ | | {{3d: | ||
+ | | ::: | Add a Bevel modifier. | | ||
+ | | ::: | Add a bit of variations with loop-cuts and randomness. | | ||
+ | | ::: | Fill in one row. | | ||
+ | | ::: | Duplicate the row upwards once with **'' | ||
+ | | ::: | Repeat as many times as necessary with **'' | ||
+ | | ::: | Randomize each row manually by shifting blocks around. | | ||
+ | | ::: | Add randomness in object or edit mode. | | ||
+ | | ::: | Polish manually to avoid ugly joints. | | ||
+ | |||
+ | ==== Additional tips ==== | ||
+ | |||
+ | * Go into side view and flatten each sides after adding the randomness. They often tend to stick out too much which doesn' | ||
+ | |||
+ | * Having the stones slightly overlap each other helps to avoid light sources leaking through the wall. | ||
+ | |||
+ | |||
+ | ===== Floor/ | ||
+ | |||
+ | |||
+ | | {{3d: | ||
+ | | ::: | Add 2 loop cuts for some variation. | | ||
+ | | ::: | Duplicate along X or Y to cover the zone. Add a little variation. | | ||
+ | | ::: | (Optional) Bring variations in length on the end visible to the camera (some sticking in, some sticking out). | | ||
+ | | ::: | Bevel a few vertices to add notches . | | ||
+ | | ::: | Randomize a bit & rectify where needed. | | ||
+ | |||
+ | |||
+ | ==== Additional tips ==== | ||
+ | |||
+ | * Add dents by beveling a vertex and joining the two unconnected center vertices | ||
+ | |||
+ | |||
+ | ===== Parenting ===== | ||
+ | |||
+ | Use **'' | ||
+ | |||
+ | It's handy to parent a selection of meshes composing an object to an empty to be able to move the empty to place and move the object easily afterwards. | ||
+ | |||
+ | When placing such empties, be wary of the origin point of the empty as snapping to faces afterward will use that empty' |