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+ | ===== Animations ===== | ||
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+ | Contrarily to 3D animations, Blender will not interpolate movement between keyframes. | ||
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+ | Every keyframe for a layer will modify the entire content of the layer, this is why separate objects should be in separate layers. Especially when animating. | ||
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+ | If Auto-keying is enabled (and it should) drawing on a new frame will automatically grey-out the content from the previous keyframe in green. If content for that layer is keyframed at a future keyframe, that keyframe will also displayed in a greyed-out purple. | ||
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+ | This is called **Onion skinning** and can be toggled on/off next to the layer name. | ||
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