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3d:grease-pencil [2025/08/21 11:38] – created mh | 3d:grease-pencil [2025/08/21 11:49] (current) – [Materials] mh | ||
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Using a pencil tablet can be useful. If investing time in it, using a display pencil tablet can improve workflow as well. | Using a pencil tablet can be useful. If investing time in it, using a display pencil tablet can improve workflow as well. | ||
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===== Draw Tools & Layers ===== | ===== Draw Tools & Layers ===== | ||
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Shapes can also be deleted manually by selecting them and using **'' | Shapes can also be deleted manually by selecting them and using **'' | ||
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+ | The different layers can be found in the **Dope Sheet** for the animation of Keyframes and also in the **Data** panel. | ||
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+ | The **Trim tool** can be handy to lasso select parts of the drawing that are sticking in/out and automatically trim them. | ||
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+ | ===== Materials ===== | ||
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+ | It's important to understand that each stroke is made using a certain **Material**. | ||
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+ | The different materials can be modified in the **Materials** panel. | ||
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+ | Materials can have either a Stroke , a Fill or both activated. | ||
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+ | Using a Fill material (on a Fill layer) can be used to fill in closed shapes. | ||
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+ | //Usually one click works (since Blender 4.5) but if not, this can be modified with the Fill brush selected under the **Tools** panel > Brush Settings > Advanced > untick **Visual Aids** (which requires two clicks to fill instead of one).// | ||
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+ | ===== Animations ===== | ||
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+ | Contrarily to 3D animations, Blender will not interpolate movement between keyframes. | ||
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+ | Every keyframe for a layer will modify the entire content of the layer, this is why separate objects should be in separate layers. Especially when animating. | ||
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+ | If Auto-keying is enabled (and it should) drawing on a new frame will automatically grey-out the content from the previous keyframe in green. If content for that layer is keyframed at a future keyframe, that keyframe will also displayed in a greyed-out purple. | ||
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+ | This is called **Onion skinning** and can be toggled on/off next to the layer name. | ||
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