Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
3d:geo-nodes [2025/07/02 16:13] – [Materials] mh | 3d:geo-nodes [2025/07/17 12:03] (current) – [Keyboard Shortcuts] mh | ||
---|---|---|---|
Line 36: | Line 36: | ||
Applying shade smooth for version 4 and above is explained in [[https:// | Applying shade smooth for version 4 and above is explained in [[https:// | ||
+ | |||
+ | ==== Distributing points ==== | ||
+ | |||
+ | When distributing points, it is important to understand that the **vertices** are the elements that are going to be used to calculate the texture so a high number of vertices is required on a grid for example to create the textures. | ||
+ | |||
+ | A **viewer node** can be used to visualize the pattern to align the number of points to a sufficient amount to properly see the patterns. | ||
+ | |||
+ | **Color ramps** may be used to further augment the contrast and distribute points finely on a given texture. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | To distribute points but avoid proximity to geometry use a setup including **Geometry Proximity** similar to this : | ||
+ | |||
+ | {{: | ||
+ | |||
+ | |||
+ | ==== Instancing Collections ==== | ||
+ | |||
+ | To instance collections use the Collection Info node. | ||
+ | |||
+ | {{: | ||
===== Keyboard Shortcuts ===== | ===== Keyboard Shortcuts ===== | ||
Line 49: | Line 70: | ||
* **'' | * **'' | ||
+ | |||
+ | * **'' | ||
===== Fields ===== | ===== Fields ===== | ||
Noodles with dotted lines are actually field values and can be thought of as lists or arrays in programming. They contain a value for a select number of items. | Noodles with dotted lines are actually field values and can be thought of as lists or arrays in programming. They contain a value for a select number of items. | ||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | ==== City Grid ==== | ||
+ | |||
+ | {{: |